Z Nation poster
★ 6.7
Z Nation poster

Overall Rating

★ 6.7
S1 E13
#1
★ 8.3

Doctor of the Dead

The team is rerouted to a Colorado lab where they hope to find Dr. Merch.

S3 E14
#2
★ 8.1

Everybody Dies in the End

The gang reunites and faces the biggest battle yet.

S1 E6
#3
★ 8.0

Resurrection Z

An encounter with a seeming Utopian enclave and a religious cult results in a game changer when the survivors travel near Branson, Mo.

S2 E2
#4
★ 8.0

White Light

The heroes are reunited, but soon find themselves navigating an unexpected tragedy as they engage in fierce fighting with both zombies and bounty hunters who are eager to capture Murphy, dead or alive. Meanwhile, Vasquez makes a strategic decision.

S2 E15
#5
★ 8.0

All Good Things Must Come to an End

The team reaches the mobile lab, which turns out to be a submarine. Murphy says goodbye.

S4 E9
#6
★ 8.0

We Interrupt This Program

The group explores an abandoned TV news station and encounters news crew zombies triggering haunting flashbacks from day one.

S1 E12
#7
★ 7.8

Murphy's Law

Murphy is kidnapped by a group of outlaws trying to crack the "Fort Knox of Oxycontin." As the survivors battle drug-enhanced zombies, a startling discovery is made about Murphy's abilities.

S2 E14
#8
★ 7.8

Day One

The team reaches California and thinks back to the beginning of the zombie apocalypse.

S4 E13
#9
★ 7.8

The Black Rainbow

The secret of Warren's dream is unlocked when they reach their final destination, the "Black Rainbow" facility.

S1 E8
#10
★ 7.7

Zunami

As they travel across Nebraska, the group finds themselves trapped in a morgue as a literal zombie tsunami engulfs them; at the same time, Citizen Z gets a visitor who might not be who he seems to be.

S1 E9
#1
★ 5.2

Die Zombie Die... Again

Mack attempts to go on a real date with Addy, but ends up stuck in some Groundhog Day-like nightmare.

S4 E7
#2
★ 5.9

Warren's Wedding

Shaken by the death of one of the team, something snaps in Murphy, and Warren is unable to stop him and the others from committing an atrocity as misplaced revenge.

S1 E1
#3
★ 6.5

Puppies and Kittens

Three years into the zombie apocalypse, a ragtag team of everyday heroes comes together to transport the only known survivor of the zombie virus from Upstate New York to a lab in California, in hopes of using his blood for a vaccine. A zombie baby proves to be an early obstacle, and what they don't know is that their last, best hope for a vaccine is hiding a dark secret that threatens them all.

S4 E10
#4
★ 6.5

Frenemies

Doc and our heroes are reunited with Sketchy and Skeezy when they take refuge in a working barber shop full of mysterious characters, one of whom Doc knows but can't remember from where.

S3 E8
#5
★ 6.6

Election Day

On the road to find Lucy in Illinois, Doc and Addy are forced off the road by a retro presidential limo. Turns out Sketchy is running for "President of the Apocalypse" with Skeezy as his campaign manager. Doc and Addy follow them to Wall Drug, South Dakota and witness the somehow lucrative, always entertaining train wreck that is Sketchy and Skeezy.

S3 E5
#6
★ 6.7

Little Red and the Wolfz

A pack of wolves stalks an injured and alone 10k.

S5 E7
#7
★ 6.7

Doc's Stoned History

As Doc explains his version of American history to George, Sketchy and Skeezy reenact Doc's stories about the Founding Fathers; Warren and the others go to the bakery that invented bizkits in search of the secret ingredient.

S5 E9
#8
★ 6.7

Water Keepers

Doc must spirit walk again to help save the Chief of the Water Keepers and get the water flowing to Newmerica.

S1 E2
#9
★ 6.8

Fracking Zombies

In New Jersey, the survivors run out of fuel and embark on a dangerous mission to replenish their supply. Meanwhile, Cassandra's past comes back to haunt her.

S5 E8
#10
★ 6.8

Heartland

Our heroes arrive in the farming outpost that produces flour for bizkits and find it overrun by zombies.

S1 E1
★ 6.5

Puppies and Kittens

Three years into the zombie apocalypse, a ragtag team of everyday heroes comes together to transport the only known survivor of the zombie virus from Upstate New York to a lab in California, in hopes of using his blood for a vaccine. A zombie baby proves to be an early obstacle, and what they don't know is that their last, best hope for a vaccine is hiding a dark secret that threatens them all.

S1 E2
★ 6.8

Fracking Zombies

In New Jersey, the survivors run out of fuel and embark on a dangerous mission to replenish their supply. Meanwhile, Cassandra's past comes back to haunt her.

S1 E3
★ 7.3

Philly Feast

The survivors make their way through the mean streets of Philadelphia, where they cross paths with a group of psychotic outlaws with ties to one of their own.

S1 E4
★ 7.2

Full Metal Zombie

What's worse than a zombie? An army of zombies (as in, literally a zombie army). Plus, 10K's mysterious past revealed.

S1 E5
★ 7.1

Home Sweet Zombie

The survivors visit Warren's home town in Central Illinois, but will they find her long missing husband? Oh, yeah - there's also a zombie tornado that leaves everyone in danger.

S1 E6
★ 8.0

Resurrection Z

An encounter with a seeming Utopian enclave and a religious cult results in a game changer when the survivors travel near Branson, Mo.

S1 E7
★ 7.5

Welcome to the Fu-Bar

The survivors struggle to recover from a shocking death; and in Kansas they happen upon a gun show that makes the zombie apocalypse look calm.

S1 E8
★ 7.7

Zunami

As they travel across Nebraska, the group finds themselves trapped in a morgue as a literal zombie tsunami engulfs them; at the same time, Citizen Z gets a visitor who might not be who he seems to be.

S1 E9
★ 5.2

Die Zombie Die... Again

Mack attempts to go on a real date with Addy, but ends up stuck in some Groundhog Day-like nightmare.

S1 E10
★ 7.4

Going Nuclear

The survivors square off against radioactive zombies when they arrive in a South Dakota town that's on the brink of nuclear disaster.

S1 E11
★ 7.2

Sisters of Mercy

The two groups of survivors reunite in Utah, where they come upon an all-female commune that seems like paradise—that is, until someone ends up dead.

S1 E12
★ 7.8

Murphy's Law

Murphy is kidnapped by a group of outlaws trying to crack the "Fort Knox of Oxycontin." As the survivors battle drug-enhanced zombies, a startling discovery is made about Murphy's abilities.

S1 E13
★ 8.3

Doctor of the Dead

The team is rerouted to a Colorado lab where they hope to find Dr. Merch.

S2 E1
★ 7.6

The Murphy

Everyone tries to escape the impending nuclear blast; Citizen Z battles thawed zombies and issues an air bounty for Murphy.

S2 E2
★ 8.0

White Light

The heroes are reunited, but soon find themselves navigating an unexpected tragedy as they engage in fierce fighting with both zombies and bounty hunters who are eager to capture Murphy, dead or alive. Meanwhile, Vasquez makes a strategic decision.

S2 E3
★ 7.3

Zombie Road

Murphy is finally tracked down; the Zs are attacked by superfast zombies known as Blasters, and they are introduced to an ultrapotent strain of marijuana called Z-Weed.

S2 E4
★ 7.2

Batch 47

The survivors search for a "natural" cure for the virus at a greenhouse that's being guarded by zombie-plant hybrids.

S2 E5
★ 7.1

Zombaby!

A pregnant Serena tracks down Murphy. The survivors stumble across a hidden Mennonite farm with new dangers.

S2 E6
★ 7.2

Zombie Baby Daddy

While Murphy is falling for his baby girl, the rest of the team is suspicious of her; Vasquez sneaks away for a meeting; 10K makes a difficult decision.

S2 E7
★ 7.4

Down the Mississippi

While crossing the Mississippi, the team splits up after a boating accident; 10K is drawn into a scam; Escorpion sentences 10K, Sketchy and Skeezy to death.

S2 E8
★ 7.6

The Collector

Murphy is captured by an unbalanced zombie fan, who is eager to add him to a zombie museum, so he must match wits to escape.

S2 E9
★ 7.1

RoZwell

The team finds an abandoned Air Force base and discovers what looks like alien technology.

S2 E10
★ 7.4

We Were Nowhere Near the Grand Canyon

The team splits up because of a massive zombie horde, and encounters a Native American tribe fighting against itself.

S2 E11
★ 7.2

Corporate Retreat

The team gets embroiled in corporate politics after finding a group of white collar survivors hiding out in a hotel.

S2 E12
★ 7.4

Party With the Zeros

The team meets La Reina, Queen of the Zeros, after being captured. Dr. Kurian is ready for human trials on his Z-vaccine at the Zero compound.

S2 E13
★ 7.6

Adiós, Muchachos

It's discovered that the Z-vaccine doesn't work. Vasquez gets caught trying to kill Escorpion; Murphy uses mental manipulation to help Roberta.

S2 E14
★ 7.8

Day One

The team reaches California and thinks back to the beginning of the zombie apocalypse.

S2 E15
★ 8.0

All Good Things Must Come to an End

The team reaches the mobile lab, which turns out to be a submarine. Murphy says goodbye.

S3 E1
★ 7.6

No Mercy

In an unseen story from Season 2, the gang must protect a town from a dangerous new enemy.

S3 E2
★ 7.7

A New Mission

Warren and gang are taken prisoner; Murphy escapes the sub with his newly formed blends group; both groups head for the same destination.

S3 E3
★ 7.6

Murphy's Miracle

Warren and team encounter the sole inhabitant of a strange town; Murphy begins a new mission.

S3 E4
★ 7.7

Escorpion and the Red Hand

More people flock to Murphy's new cult, while the others are stuck in the middle of a war.

S3 E5
★ 6.7

Little Red and the Wolfz

A pack of wolves stalks an injured and alone 10k.

S3 E6
★ 7.6

Doc Flew Over the Cuckoo's Nest

Doc finds himself taken captive by a psychotic nurse and her mental patients.

S3 E7
★ 7.6

Welcome to Murphytown

After The Man finds out about Lucy's existence, he attempts to kidnap Murphy. However, he underestimates the strength of Murphy's following.

S3 E8
★ 6.6

Election Day

On the road to find Lucy in Illinois, Doc and Addy are forced off the road by a retro presidential limo. Turns out Sketchy is running for "President of the Apocalypse" with Skeezy as his campaign manager. Doc and Addy follow them to Wall Drug, South Dakota and witness the somehow lucrative, always entertaining train wreck that is Sketchy and Skeezy.

S3 E9
★ 7.4

Heart of Darkness

Warren and the others inspect Murphytown and realize they are going to need a bigger army to extract Murphy.

S3 E10
★ 7.3

They Grow Up So Quickly

Doc and Addy try to convince Lucy's family to follow them; Murphy tests 10K's allegiance.

S3 E11
★ 7.2

Doc's Angels

Doc tries to find a way to communicate with Warren, but instead encounters something much more menacing.

S3 E12
★ 7.5

The Siege of Murphytown

Warren leads an attack against Murphytown to extract its smug leader.

S3 E13
★ 7.5

Duel

Addy is being pummeled with whatever The Man can throw at her, and Lucy does the same to The Man.

S3 E14
★ 8.1

Everybody Dies in the End

The gang reunites and faces the biggest battle yet.

S4 E1
★ 7.3

Warren's Dream

Warren's apocalyptic dream of a Black Rainbow sends the group on a mysterious new mission while fighting for their lives against unkillable MAD-Z's.

S4 E2
★ 7.4

Escape from Zona

Driven by Warren's dream of a black rainbow, Warren and Murphy make their way back to the mainland.

S4 E3
★ 7.3

The Vanishing

When Sun Mei and Red vanish, 10K and the group must decide whether to keep looking for them, or give up and press on to Newmerica.

S4 E4
★ 7.1

A New Mission: Keep Moving

Following Warren's dream, the team doesn't stop while crossing The Great Pile, a seemingly endless landscape of rubble and destruction.

S4 E5
★ 6.9

The Unknowns

The team is captured by an Unseen Force and enslaved in an elaborate underground facility, forced by their mysterious captors to perform a series of bizarre, dangerous tasks.

S4 E6
★ 7.5

Back From the Undead

Lucy fights to save Murphy's life; Warren and the others battle a biologically modified Franken-Zombie guarding a clue to Warren's dream.

S4 E7
★ 5.9

Warren's Wedding

Shaken by the death of one of the team, something snaps in Murphy, and Warren is unable to stop him and the others from committing an atrocity as misplaced revenge.

S4 E8
★ 6.9

Crisis of Faith

Warren and the others encounter a mysterious stranger who they think is a grave robber, but they're something much more.

S4 E9
★ 8.0

We Interrupt This Program

The group explores an abandoned TV news station and encounters news crew zombies triggering haunting flashbacks from day one.

S4 E10
★ 6.5

Frenemies

Doc and our heroes are reunited with Sketchy and Skeezy when they take refuge in a working barber shop full of mysterious characters, one of whom Doc knows but can't remember from where.

S4 E11
★ 7.3

Return to Mercy Labs

Warren's dream leads our heroes back to Mercy Labs. Images in her dream drive her to search for the destroyed complex and find a mysterious cylinder of gas which she compelled to bring along.

S4 E12
★ 7.5

Mt. Weather

Warren and our heroes must stop Zona from launching operation "Black Rainbow".

S4 E13
★ 7.8

The Black Rainbow

The secret of Warren's dream is unlocked when they reach their final destination, the "Black Rainbow" facility.

S5 E1
★ 7.2

Welcome to the Newpocalypse

Warren recovers from the drone crash with handsome, mysterious Cooper; Doc and the others finally arrive in Newmerica, where they meet George, who is helping form the new country.

S5 E2
★ 7.5

A New Life

Warren must leave her new life behind and find her way to Newmerica, reuniting with Murphy and the other heroes, while discovering George is an old friend.

S5 E3
★ 7.7

Escape from Altura

10K nearly loses everything as panic and anti-Talker sentiments flare after an explosion derails the vote.

S5 E4
★ 7.0

Pacifica

Warren and George search for Lt. Dante, who may be part of an underground network helping Talkers flee human vigilantes.

S5 E5
★ 7.1

Killing All The Books

Pacifica is bombed and the heroes decide to follow the Talker Underground to stop whoever is behind the attacks.

S5 E6
★ 7.1

Limbo

Warren and the others are reunited with Addy in Limbo, an underground casino run by Murphy and his Blends, that shelters Talkers on the run from Altura Militia.

S5 E7
★ 6.7

Doc's Stoned History

As Doc explains his version of American history to George, Sketchy and Skeezy reenact Doc's stories about the Founding Fathers; Warren and the others go to the bakery that invented bizkits in search of the secret ingredient.

S5 E8
★ 6.8

Heartland

Our heroes arrive in the farming outpost that produces flour for bizkits and find it overrun by zombies.

S5 E9
★ 6.7

Water Keepers

Doc must spirit walk again to help save the Chief of the Water Keepers and get the water flowing to Newmerica.

S5 E10
★ 7.0

State of Mine

Altura militiamen force Talkers to mine a hazardous waste landfill for the secret ingredient to bizkits.

S5 E11
★ 7.1

Hackerville

With some help from an outpost of renegade hackers, Warren and George hack Altura's defenses and discover Estes' secret plan.

S5 E12
★ 7.4

At All Cost

Warren and the others must free the Talkers being held in Quarantine and prepare to attack Altura.

S5 E13
★ 7.4

The End of Everything

Our heroes break into Altura in an attempt to bring Pandora and Estes to justice, when Cooper reappears, shocking Warren; there’s something he has to tell her.

Season Average Rating Episodes Best Episode Worst Episode Rating Range
2 ★ 7.5 15
★ 8.0 White Light
★ 7.1 Zombaby!
3 ★ 7.4 14
★ 8.1 Everybody Dies in the End
★ 6.6 Election Day
1 ★ 7.2 13
★ 8.3 Doctor of the Dead
★ 5.2 Die Zombie Die... Again
4 ★ 7.2 13
★ 8.0 We Interrupt This Program
★ 5.9 Warren's Wedding
5 ★ 7.1 13
★ 7.7 Escape from Altura
★ 6.7 Doc's Stoned History