Curious George poster
★ 7.2
Curious George poster

Overall Rating

★ 7.2
S1 E1
#1
★ 8.1

Curious George Flies a Kite

George wakes up on a windy day in the country. His friend Bill introduces him to a kite, which George wants to fly. However, Bill must go home and George cannot play with the kite until he returns. His curiosity gets the best of him and he soon finds himself flying around the countryside, even taking his friend Jumpy Squirrel with him. This is the pilot episode for the series.

S6 E5
#2
★ 6.7

Auctioneer George

George and Marco are attending their first-ever auction in the city. The Man has to explain to George that in an auction you don't buy the items, you bid on them. And the person with the highest bid at the end wins the item. George has been given a dollar to bid on whatever he wants and he winds up bidding on and winning a pair of red mittens. Unfortunately, George later finds out that the mittens cost $101.00 not $1.00. Without the money to pay for the mittens, he has to re-auction them. Nobody at the auction seems to want the mittens but George remembers that Mr. Glass had his eyes on the same mittens.

S1 E2
#3
★ 0.0

From Scratch

On their way to the museum, the Man with the Yellow Hat and George discover that Gnocchi the cat has been accused of scratching the booths in Chef Pisghetti's restaurant. George isn't sure that it was Gnocchi and sets out to solve the mystery. George uses reasoning to find out that the scratches he had seen on the booths were not like scratches he had seen Gnocchi make on the door and he uses pieces of food to measure the length and depth of the scratches.

S1 E3
#4
★ 0.0

Curious George's Home for Pigeons

George has found himself a new friend in the city, Compass. One of the Doorman's homing pigeons which he keeps on the roof of the apartment building. But the only thing is, Compass has a bad sense of direction. So when the Man says George is not allowed to let pigeons inside the apartment, George decides to build Compass a new home on the balcony outside their apartment, eventually deciding on a tree. But soon George finds out building a tree is not as easy as it seems. Where do trees in nature come from if people don't make them?

S1 E4
#5
★ 0.0

Out of Order

One day George is walking the street of his apartment building trying to find something to do when he notices a woman leaving numbered boxes outside every building. He decides to be a helpful monkey and return them to her until his friends Steve & Betsy tell him that she is a postal worker and that leaving boxes for people is her job. So they go on a race to see who can finish returning packages first. Winner plays Steve's video game. Steve has a plan to simply run fast but George and Betsy come up with a plan to sort all of the packages by the number of the buildings they go to.

S1 E5
#6
★ 0.0

Zeroes to Donuts

On a sunny city Saturday, George and the Man decide that it is a good day for donuts and eggs. The Man tells George to write down the number of eggs they have in the refrigerator but George does not write anything because they had none. The Man then realizes that after teaching George everything for so long he forgot to teach him about nothing! He says that zero alone means nothing but when added to smaller numbers makes them bigger. The Man then sends George off to get the donuts with a paper that has an order of 1 Dozen Donuts. But George does not know about a dozen and changes the order to 100 dozen donuts. But after seeing just how many donuts 100 dozen make he tries to do anything to get away with only 1 dozen.

S1 E6
#7
★ 0.0

Curious George, Stain Remover

George and The Man have just brought home a new rug. The Man thinks it is so perfect he would like to take a picture of it. But when he runs out to get some camera batteries George decides to have a drink of grape juice and spills it on the rug! George knows how to clean it up, though—a lot of soap and water. But he uses so much he fills up the whole house with suds and water. Luckily he knows about the time his friends The Renkins' basement got flooded and they cleaned it out with a pump. George finds the pump at their house but has no easy way to get it back home.

S1 E7
#8
★ 0.0

Buoy Wonder

George is off to the country boat building contest but on the way, he sees something interesting: a boat that carries cars on the water. Bill shows George his boat and has him watch it for him while he has to run off. But when an accident causes Bill's boat to sink and is no longer able to float, George has to build him a new one so he can use it in the contest instead. But all of the boats George build seem to have the same problem. So he decides to look at how the boats made by the other contestants were built so he can build one that floats.

S1 E8
#9
★ 0.0

Roller Monkey

The owners of the local city toy store have a problem. They are not selling any roller skates. So when they see George they decide to give him a few pairs to ride around in and advertise for them. Fortunately, George has been curious about wheels on feet since he saw the man roll on a toy car. George loves his skates but realizes he needs practice. He is getting good when the Doorman's wiener dog Hundley sees that he would like to try it as well. Later on, Gnocchi also tries out roller skating and uses Hundley as her skateboard when she sees kids doing it at the local skatepark.

S1 E9
#10
★ 0.0

Curious George On Time

George's friend Professor Wiseman has a pretty interesting habit-building and fixing clocks. She has just finished work on a very interesting clock where a band comes out and plays every hour. But when Compass comes flying in and George tries to show him the clock he accidentally breaks it and then winds up taking it completely apart when he tries to fix it. George goes to the library to try to find out how to fix it but not from a book. The library has a big clock tower on top that the whole city depends upon. But when the clock's chime scares George he winds up breaking the big clock as well.

S6 E5
#1
★ 6.7

Auctioneer George

George and Marco are attending their first-ever auction in the city. The Man has to explain to George that in an auction you don't buy the items, you bid on them. And the person with the highest bid at the end wins the item. George has been given a dollar to bid on whatever he wants and he winds up bidding on and winning a pair of red mittens. Unfortunately, George later finds out that the mittens cost $101.00 not $1.00. Without the money to pay for the mittens, he has to re-auction them. Nobody at the auction seems to want the mittens but George remembers that Mr. Glass had his eyes on the same mittens.

S1 E1
#2
★ 8.1

Curious George Flies a Kite

George wakes up on a windy day in the country. His friend Bill introduces him to a kite, which George wants to fly. However, Bill must go home and George cannot play with the kite until he returns. His curiosity gets the best of him and he soon finds himself flying around the countryside, even taking his friend Jumpy Squirrel with him. This is the pilot episode for the series.

S1 E1
★ 8.1

Curious George Flies a Kite

George wakes up on a windy day in the country. His friend Bill introduces him to a kite, which George wants to fly. However, Bill must go home and George cannot play with the kite until he returns. His curiosity gets the best of him and he soon finds himself flying around the countryside, even taking his friend Jumpy Squirrel with him. This is the pilot episode for the series.

S1 E2
★ 0.0

From Scratch

On their way to the museum, the Man with the Yellow Hat and George discover that Gnocchi the cat has been accused of scratching the booths in Chef Pisghetti's restaurant. George isn't sure that it was Gnocchi and sets out to solve the mystery. George uses reasoning to find out that the scratches he had seen on the booths were not like scratches he had seen Gnocchi make on the door and he uses pieces of food to measure the length and depth of the scratches.

S1 E3
★ 0.0

Curious George's Home for Pigeons

George has found himself a new friend in the city, Compass. One of the Doorman's homing pigeons which he keeps on the roof of the apartment building. But the only thing is, Compass has a bad sense of direction. So when the Man says George is not allowed to let pigeons inside the apartment, George decides to build Compass a new home on the balcony outside their apartment, eventually deciding on a tree. But soon George finds out building a tree is not as easy as it seems. Where do trees in nature come from if people don't make them?

S1 E4
★ 0.0

Out of Order

One day George is walking the street of his apartment building trying to find something to do when he notices a woman leaving numbered boxes outside every building. He decides to be a helpful monkey and return them to her until his friends Steve & Betsy tell him that she is a postal worker and that leaving boxes for people is her job. So they go on a race to see who can finish returning packages first. Winner plays Steve's video game. Steve has a plan to simply run fast but George and Betsy come up with a plan to sort all of the packages by the number of the buildings they go to.

S1 E5
★ 0.0

Zeroes to Donuts

On a sunny city Saturday, George and the Man decide that it is a good day for donuts and eggs. The Man tells George to write down the number of eggs they have in the refrigerator but George does not write anything because they had none. The Man then realizes that after teaching George everything for so long he forgot to teach him about nothing! He says that zero alone means nothing but when added to smaller numbers makes them bigger. The Man then sends George off to get the donuts with a paper that has an order of 1 Dozen Donuts. But George does not know about a dozen and changes the order to 100 dozen donuts. But after seeing just how many donuts 100 dozen make he tries to do anything to get away with only 1 dozen.

S1 E6
★ 0.0

Curious George, Stain Remover

George and The Man have just brought home a new rug. The Man thinks it is so perfect he would like to take a picture of it. But when he runs out to get some camera batteries George decides to have a drink of grape juice and spills it on the rug! George knows how to clean it up, though—a lot of soap and water. But he uses so much he fills up the whole house with suds and water. Luckily he knows about the time his friends The Renkins' basement got flooded and they cleaned it out with a pump. George finds the pump at their house but has no easy way to get it back home.

S1 E7
★ 0.0

Buoy Wonder

George is off to the country boat building contest but on the way, he sees something interesting: a boat that carries cars on the water. Bill shows George his boat and has him watch it for him while he has to run off. But when an accident causes Bill's boat to sink and is no longer able to float, George has to build him a new one so he can use it in the contest instead. But all of the boats George build seem to have the same problem. So he decides to look at how the boats made by the other contestants were built so he can build one that floats.

S1 E8
★ 0.0

Roller Monkey

The owners of the local city toy store have a problem. They are not selling any roller skates. So when they see George they decide to give him a few pairs to ride around in and advertise for them. Fortunately, George has been curious about wheels on feet since he saw the man roll on a toy car. George loves his skates but realizes he needs practice. He is getting good when the Doorman's wiener dog Hundley sees that he would like to try it as well. Later on, Gnocchi also tries out roller skating and uses Hundley as her skateboard when she sees kids doing it at the local skatepark.

S1 E9
★ 0.0

Curious George On Time

George's friend Professor Wiseman has a pretty interesting habit-building and fixing clocks. She has just finished work on a very interesting clock where a band comes out and plays every hour. But when Compass comes flying in and George tries to show him the clock he accidentally breaks it and then winds up taking it completely apart when he tries to fix it. George goes to the library to try to find out how to fix it but not from a book. The library has a big clock tower on top that the whole city depends upon. But when the clock's chime scares George he winds up breaking the big clock as well.

S1 E10
★ 0.0

Curious George's Bunny Hunt

George is in the country seeing Bill's new bunny hutch. Bill is the proud owner of six bunnies and their rabbit mother. George wants to pet one of the bunnies but Bill has to run off on his paper route before he can let him do that. George tries to pet one but when he opens the hutch they all run off leaving George in a big game of hide and seek to find them all.

S1 E11
★ 0.0

Curious George Takes a Job

George is on a city-wide smelling spree when he comes across Chef Pisghetti's kitchen. Chef Pisghetti is cooking a meal for a famous restaurant critic. Then George comes across some pasta the chef was cooking and had placed in a pot. He notices that it had been crisp but is now all floppy. George then decides that kitchens are magic and finds other things to place in the "floppification pot".

S1 E12
★ 0.0

Curious George Takes Another Job

Continuing from the previous part, George wants to continue helping Chef Pisghetti in his kitchen but the chef has no work for him. But the chef has a friend named Mr. Glass, a billionaire who owns an apartment building called the Glass Palace and has a love of all things unique. He hires George as a window washer. Things go well until George sees some shadows in one room that look like jungle animals and decides to paint them. As a result, this causes Mr. Glass to get angry and orders 2 painters to chase George but is rescued by The Man With The Yellow Hat. Although Mr. Glass appreciates the room with the jungle animals and decides to rent it out.

S1 E13
★ 0.0

Curious George, Door Monkey

The doorman has to go away for an errand and leaves Hundley in charge. But soon George arrives and puts on the Doorman's uniform. This makes a deliveryman sign off a bunch of packages to him thinking he is the doorman. George opens all of the packages, which contain autographed balls, thinking they are all from him. But when the person who was supposed to receive them sees them, George realizes his mistake. He and Hundley must then work together to re-package them and stack them up.

S1 E14
★ 0.0

Curious George Goes Up the River

George and The Man with the Yellow Hat go to the country to feed ducks but have to put their plans on hold when the Renkins' chicks are missing and they must find them. George, however finds a raft on the edge of the river and soon, along with Jumpy Squirrel, finds himself-literally-going up the creek without a paddle. They eventually find a way to stop but they must now find their way back home to the Renkins' farm.

S1 E15
★ 0.0

Curious George And The Invisible Sound

The Man with the Yellow Hat is studying insect behavior in the country. George eventually tires of watching and decides to go to bed, but a strange and annoying sound in the house keeps him awake. He tries to track down what the sound is but he cannot seem to find it Then the Man tells him it is the sound of a cricket. George then tries to track down the cricket and remove it from the house so he can get some sleep.

S1 E16
★ 0.0

Curious George, A Peeling Monkey

It's Professor Wiseman's birthday and The Man with the Yellow Hat has bought her a present which George is determined to open. The Man decides to take George's mind off of the present by having him unwrap some oranges for a salad. But soon George wants to know all about different kind of wrapping which leads him down to the department store.

S1 E17
★ 0.0

Curious George, Dog Counter

Professor Wiseman is taking George to his first dog show which, to his disappointment, is not a show performed entirely by dogs. But when he gets home, The Man with the Yellow Hat wants to hear about all the dogs but George can only remember three. So he goes back to try to take note of them all and eventually brings them all home where he must find a way to organize them to count them easily.

S1 E18
★ 0.0

Squirrel For a Day

The Man with the Yellow Hat has a predicament. He has to write a tribute speech for Professor Wiseman. Also, the country house cupboards are too small to hold all of their food. Then when Bill tells him how squirrels store food in the ground after seeing Jumpy Squirrel do it, George decides to do the same thing to their food. When the Man finds out, he tells George that squirrels bury nuts, seeds and things that grow. So George decides to plant and grow various objects around the house including the Man's speech which he wants to grow the rest of.

S1 E19
★ 0.0

Curious George Discovers the Poles

George has gone to his favorite country place, Lake Wanasinklake, where he finds Bill fishing in the lagoon. Bill has caught not fish, but tadpoles and he asks George to look after them as they grow up because "they do some amazing things". But when George figures they are growing tired of the same, small fishbowl, he decides to release them into the lagoon. Later he tries to do anything to get them back but only catches a small green creature which is not one of his tadpoles. Or is it?...

S1 E20
★ 0.0

Curious George Finds His Way

George has to stay with Hundley in the lobby as the apartment gets cleaned but Hundley does not want George to eat his messy snack in the lobby. After George and Hundley get locked out in the alley behind the apartment building, Hundley runs off trying to find a better way in. George follows him and they eventually meet in a place very far away from home. They decide that, since it is dark out and they can not see their way home, they can hear their way home instead.

S1 E21
★ 0.0

Water to Ducks

After a rainy country day, George finds a flock of ducks that have taken refuge in a puddle and spends the day playing with them. The next day George sees that the puddle has shrunk and the ducks are flying off one by one in search of more water. He is determined to do anything to get them to stay around. Then he sees his pool, filled with water and empties it out to get it to the top of the hill where the ducks are. But afterward, he must find a way to re-fill it.

S1 E22
★ 0.0

Animal Magnetism

George has finished drawing the greatest drawing ever, but The Man with the Yellow Hat does not have any good magnets to hang it on the refrigerator with. So, he and George go to the museum to find more and discover the museum's new magnetorium where George learns all about magnetism. He learns that only certain thing attract to a magnet and that any metal that is attracted to a magnet can be turned into one. Soon, George loses his drawing and his quest to find it leads his to the junkyard and a powerful electromagnet.

S1 E23
★ 0.0

Doctor Monkey

The Man with the Yellow Hat takes George to his checkup. George has never seen a doctor's office or a doctor before and becomes curious. After the doctor has to take a break, George puts on his coat and uses his equipment to try to track down a strange "bloopy" sound he had been hearing and, along the way, has to help several patients such as a woman with allergies a man with a broken arm and a woman with hiccups in the way only a monkey can.

S1 E24
★ 0.0

Curious George the Architect

There is a big construction project going on on George's street and George is curious as to what is going on. He comes upon a very active and noisy place and sees everything that is going on. When he returns the next day to find the site abandoned, he winds up going on a quest with Gnocchi and Compass to retrieve a loose $10 bill. Along the way, he needs to use several pieces of equipment, such as jackhammers, excavators, and cement mixers, to get it out of a few tight places.

S1 E25
★ 0.0

Zoo Night

After watching a live video of the new panda on the zoo website, George rushes to the zoo to see it, but gets accidentally locked inside. George tries to find the exit, but mistakenly opens the wrong doors and finds himself surrounded by giraffes, meerkats and penguins. George must put the animals back in their homes.

S2 E1
★ 0.0

Up, Up and Away

George arrives in the country for some of the Renkins' fresh blueberries but soon finds out something else: Mrs. Renkins is setting up a hot air balloon. She offers to take George and the Man up and down a few times. Soon, Bill shows up and he and George accidentally send the balloon skyward an untether it. George and Bill are then left soaring across the country sky and have no clue how to stop and land.

S2 E2
★ 0.0

Skunked

George is in the country eating a sandwich when he sees a strange-looking animal stealing his food! After trying to scare it away he winds up getting sprayed with a stinky fluid. The Man tells George that the animal he met was a skunk and that they spray to defend themselves. Bill finds the skunk to be living under his front porch and seals up its home. That leaves the skunk to nestle in the basket George and the Man brought to the country and they wind up accidentally bringing it home to the city.

S2 E3
★ 0.0

Monkey Underground

The Renkins' are having a problem with their grape yard. A group of gophers have made their home in the ground under the garden and are stealing the grapes. Upset with the problem, Mr. Renkins calls Calhoun the Gopher-getter, an exterminator, to come and catch the gophers. George does not like the idea of somebody catching the innocent gophers, even if he does plan to release them again. So he decides to build a connecting tunnel between his house and the Renkins' garden so the gophers can escape.

S2 E4
★ 0.0

Cat Mother

George has another job in the city. He has to take care of Professor Wiseman's new kitten, Lucky for a day. Lucky appears to have a crush on Hundley, which is unfortunate because Hundley is allergic to cats. When the Doorman tells George to keep Lucky away, he decides to build a version of Hundley which will not make Lucky sneeze. When things do not work out, George decides to use something of Hundley's, making him mad. When Lucky hears Hundley barking through the air vent, she goes inside the walls of the apartment to try to find him.

S2 E5
★ 0.0

Up a Tree

Where can you paint on the walls and butter corn with your feet? Not in the country house! George sets out to build a tree house where he can set his own rules, but along the way he accidentally steals Mr. Quint's nails and Ms. Renkins' scrap wood. And in George's house the rules are that you have to paint on the walls and butter corn with your feet.

S2 E6
★ 0.0

Curious George and the Trash

The Man in the yellow hat is trying to get ready for his photo on his new licence but when George tries to help, the ensuing chaos ruins the Man's hat! The hat is cleaned and restored like new and the Man puts it on the kitchen counter right next to an identical looking box of trash. In a rush, George accidentally throws out the box with the hat and must go on a city-wide spree to find it. Unfortunately it seems like every trash can and dumpster in the city George finds has already been emptied by the garbage truck. George finds some disposed items at Pisghetti's restaurant but Chef Pisghetti tells him that it is not trash, it is recycling. He tells George to go look for the hat in the landfill.

S2 E7
★ 0.0

Curious George Gets All Keyed Up

Betsy has to play her xylophone in the school recital but she has to get her hair dressed and does not want to take her xylophone to the hairdresser. She entrusts George and Steve to get the xylophone to the school. Unfortunately when George knocks the xylophone over he must put it back together. He remembers how the notes, when played in order, sound like they are climbing stairs. But it seems like no matter how he sets up the bars, he can't get them in order. He realizes he needs to count in order from one to set up the xylophone properly. But George cannot count past 12 and the xylophone has more pieces than that.

S2 E8
★ 0.0

Gutter Monkey

The Man in the yellow hat is competing in the country town bowling tournament at Bowlmore Lanes but it seems like George does not have any luck getting the ball to hit the pins because it keeps falling into the gutter. When he sees The Man polishing his bowling shoes because they make it extra lucky, George decides to polish his bowling ball too. After George polishes the ball he decides to give it a test roll. However, the yard is bumpy and the driveway is a hill so he just cannot get the ball to roll straight. That is until he keeps the ball so long that The Man forgets it and George sees the road from the country house to the Bowling Alley is like a big bowling lane with gutters.

S2 E9
★ 0.0

Grease Monkeys in Space

The Man With the Yellow Hat is about to get a big job! He is going to go up into space to fix the Einstein-Pizza Space Telescope, which is broken and pointed right at Pizza's kitchen window. Dr. Einstein and Professor Pizza explain that the spaceship has a self-locking air lock but they accidentally forgot to make a way to open it from outside. George has to tag along to push the button that would let him in but is forced to go outside and do the job when the Man's tether breaks. Worse off, George is told he has only 2 minutes of air to complete the job.

S2 E10
★ 0.0

Piñata Vision

George is at Betsy's birthday party and sees that they have something he has never seen before, a piñata! After George is told how to play, he goes on a free-swinging spree and winds up breaking everything in the backyard BUT the piñata! Aunt Margret tells George to stay outside and play with Charkie and asks him to put his blindfold on and follow her around the backyard with his other senses. Charkie soon escapes the backyard and a blind George begins to follow her around the city in a way other than seeing her.

S2 E11
★ 0.0

All-New Hundley

George is pretty mad at Hundley who will simply not let him play in the lobby and wishes Hundley could be more like him. One day though, he notices that Hundley is barking loudly and acting bouncy and playful, much to his wish! He then notices that Hundley seems to go back and forth between acting bouncy and playful, and acting like his normal self. Realizing that something is not normal about Hundley's split personality, he tries to figure out what is going on.

S2 E12
★ 0.0

Signs Up

George and The Man run into Steve at the local movie theater taking down signs for the old movies, which the manager lets him have. Steve tells George that he collects all of the posters which makes George want a collection of his own of sorts. When he sees a guy taking down a sign, he decides to collect various signs from around the city. So he goes around the city taking every sign from the park, zoo, and science museum. When he goes back out to look for more, he notices the park in chaos. Realizing that it is because the signs are gone, he decides to put them back. George puts back all of the signs but does not put them in their original places causing more chaos. The Man then tells George that each sign has a meaning and they are not just for decoration.

S2 E13
★ 0.0

Color Me Monkey

Mr. Glass is looking for something unique for the lobby of his Glass Palace. Mr. Zoobel, George's upstairs neighbor tells Mr. Glass that he knows of a painter named Soo Berm who lives at the zoo. But it turns out Soo Berm is not a person, she is an elephant! She makes paintings with her trunk and gives them her signature trunk print when she is done. Mr. Glass buys one of her paintings and brings it back to the Glass Palace but Charkie accidentally rips it. George has to get a replacement painting but it turns out that every painting Soo Berm makes is unique and one-of-a-kind. This leaves George to make his own copy of the painting. The only problem is that the painting has colors like green and lavender and all George has are red, white, blue, yellow, and black.

S2 E14
★ 0.0

Special Delivery Monkey

George and The Man are playing George's favorite game after an afternoon lunch at Pisghetti's, but George seems to be confused with how to count. The Man keeps reminding him that when you count, you don't count from where you start and you must count on. Meanwhile, Chef Pisghetti has gone off for a special presentation but has forgotten his pie. So Netti assigns George to deliver it to him, giving him specific directions how to get to him. Unfortunately, George forgets what The Man tells him and gets lost, getting off on bus stop earlier than when he was supposed to and not being able to find the building where the chef is located.

S2 E15
★ 0.0

Free Hundley

Hundley is very itchy. It is the middle of flea season in the big city and the Doorman goes to give him a bath. After Hundley's collar winds up getting lost down a storm sewer, two women from the local animal shelter think he's homeless and take him away. George must find a way to break Hundley out of the animal shelter. He brings along Gnocchi, whose cuteness would make a great distraction and Charkie, who could probably figure out how to open the cage being the escape artist she is. George must also figure out a plan to sneak in, free Hundley, and sneak out.

S2 E16
★ 0.0

Bag Monkey

George's room is getting very messy and George needs to clean it. The only problem is that when George crams everything into his closet, it just spills back out. Later on at the local supermarket, he sees the grocer's son practicing for a grocery bagging competition. He explains to George that a lot of stuff can fit into one small bag if it is put in just right, somewhat like putting together a puzzle. However, during another practice run, the grocer's son accidentally hurts his hand with one of the food items. He then enlists George to compete for him in the competition and must train him to bag properly.

S2 E17
★ 0.0

Monkey Stagehand

It is time for the annual country talent show. After hearing the Man with the Yellow Hat's frog impressions, Bill decides to sign him up. But the problem is that The Man has stage fright. Bill also shows George the system of ropes and pulleys that control the flat scenery as well as he curtain on stage. He also shows George the trap doors on the stage used to drop props below the stage. When Bill, The Man, and Mr. Quint come face-to-face with two skunks backstage, it is up to George to keep the show going.

S2 E18
★ 0.0

The Magic Garden

The Pisghetti's have a problem, they do not have as many fresh vegetables for their dishes. When they decide to investigate why, they show George and The Man their rooftop garden, where they plant and grow all of their vegetables, on the roof of their restaurant's building. Chef Pisghetti discovers weeds growing in the garden and explains to George how they use of all of the nutrients in the soil so there is none left for their vegetables. After hearing the story of "The Elves & the Shoemaker" he decides to do some secret elf work of his own and weed the garden. But in the process he pulls everything green out of the garden and throws it away, including the vegetables. Luckily the chef has seeds, but George has the fully-grown vegetables at home and is willing to bury them.

S2 E19
★ 0.0

Curious George, Plumber's Helper

George is tired of the same old tub toys. When he tries some new toys in the tub and drains it afterwards, all of the toys get washed down the drain! After trying to fill the tub with water again it backs up. The Man decides to call his plumber who always fascinates George with his work. The plumber fixes the clog and leaves, and the Man also leaves, to buy George some new bath toys. Afterwards, George is faced with another clog, this time in the dishwasher and decides to fix it himself, dismantling not only the plumbing in the apartment but also in the basement. After turning the plumbing back on, George winds up flooding portions of the apartment building.

S2 E20
★ 0.0

Curious George Takes a Hike

When Bill and The Man With the Yellow Hat are stuck on a cliff, George has to find his way back to the ranger station.

S2 E21
★ 0.0

The Fully Automatic Fun Hat

George tries to find a hat that is as much fun as the Yellow Hat, and ends up creating a hat with blow up animals, frisbees, pictures of dachshunds, a rotating fish, bubble blower, and a raisin dispenser. But the Man accidentally wears it to a convention and George has to deliver the yellow hat! When Bill tells George it was a possum that ate the bird food from the bird feeder, George stays up to see what a possum looks like. But then he notices that it has lost its family, so he looks and finds it. Along the way he meets more nocturnal animals and makes almost everyone in the country think he is "The Lake Creature of Lake Wannasink Lake".

S2 E22
★ 0.0

Creatures of the Night

When Bill tells George it was a possum that ate the bird food from the bird feeder, George stays up to see what a possum looks like. But then he notices that it has lost its family, so he looks and finds it. Along the way he meets more nocturnal animals and makes almost everyone in the country think he is "The Lake Creature of Lake Wannasink Lake".

S2 E23
★ 0.0

Scaredy Dog

A mysterious noise in the basement scares Hundley and George until George investigates it.

S2 E24
★ 0.0

Say Goodnight, George

When George is disappointed hat he has to go to bed at 7:30, he sets the clock back. But when that causes him to miss a blimp ride, he thinks otherwise.

S2 E25
★ 0.0

A Bridge to Farm

The Renkins' chicks get stranded on a tiny island, and George has to improvise a way for them to get to land, using some items he picked up for a cookout.

S3 E1
★ 0.0

Ice Station Monkey

George and the Man with the Yellow Hat are having a blast on their research assignment in the Antarctic! Professor Wiseman has enlisted the pair to help find the nesting grounds of the Chinstrap penguins. Equipped with a video camera, two-way headsets, and a photo of the penguins, our two explorers set out in different directions. George meets a Chinstrap penguin, only to lose his camera to a pesky sea otter who swims away. The Man finds George, and they chase the sea otter by jumping ice floes...and discover too late that a blizzard is approaching! George and the Man find refuge in a cave. When the blizzard passes, they emerge on the other side of the island in the middle of the Chinstrap penguins' nesting ground! Mission accomplished!

S3 E2
★ 0.0

The Perfect Carrot

George and Bill run out of carrots while feeding the rabbits. When Bill pulls a carrot out of the ground, George can't believe it! George wants to grow his own carrots. Armed with a packet of carrot seeds, and guidance from the Man with the Yellow Hat, George plants his garden. After 66 days of tending, watering and keeping Jumpy away, George has a prize-winning carrot! It's so perfect in size, shape, and color, that George carries it around in a fancy telescope case to protect it. George visits Bill's house to show it off, and he learns that the bunnies have gone missing! George joins the search and finds them hungry and scared in a cave. It's a hard decision to make, but George sacrifices his perfect carrot for the bunnies to eat while he finds help. Thanks to George and his "carroty hero," the bunnies are saved and fed.

S3 E3
★ 0.0

Curious George Meets the Press

George and the Man with the Yellow hat are lending a hand picking apples at Renkins' Farm, George takes an apple coveted by Jumpy Squirrel, who snatches it back and hides in the barn. George follows, and when he reaches for the light switch, accidentally turns on the giant cider press! All of the apples they've collected are being washed, chopped, and squished into liquid! Not wanting the Renkins to be mad with the sticky mess, George fills everything he can get his hands on with the apple juice squirting out of the machine. When the Man with the Yellow Hat and Renkins' arrive, they're astonished to see the entire harvest bottled up! Much to George's relief, the Renkins aren't upset — they're thrilled. And Jumpy, much to his relief, finds his perfect apple.

S3 E4
★ 0.0

Snow Use

It's the hottest day of the year, and to cool down, George wants to build a snowman! But how can he build a snowman when there's no snow? George experiments with crushed ice cubes, but they melt too quickly. Mud... but it doesn't stay in the right shape. And rocks, which are too heavy to lift! George is stumped. What sticks together, doesn't melt, and wasn't heavy? Of course, sand! George convinces the Man with the Yellow Hat to drive him, Bill, and the Renkins to the beach, where they can all cool off and George can finally build his summer snowman.

S3 E5
★ 0.0

For the Birds

George loves feeding the birds, but they must be starving, because all the seeds keep disappearing! Perplexed, George returns with more food, only to find a big, bushy tail sticking out of the feeder. It's Jumpy Squirrel, caught in the act of eating all the seeds! George tries to squirrel-proof the birdhouse, moving it further from the tree trunk, clearing away freestanding objects, and even developing a pulley laundry line system to hang it from. But to no avail - that squirrel can climb - and apparently eat - anything! Why does Jumpy keep taking the seeds? Has his appetite suddenly grown — or maybe they're not all for him?

S3 E6
★ 0.0

Curious George-Asaurus

Professor Wiseman needs the Man with the Yellow Hat's help to assemble some rare dinosaur bones into a skeleton in time for an important archaeologist, Dr. Raj Desai, to see them. Wiseman and the Man finish the task and meet Dr. Desai for lunch. Meanwhile, George and Gnocchi play outside with a toy plane, which floats though a window--landing on the newly assembled dinosaur. When George climbs the fragile bones to retrieve it, the entire skeleton collapses! Using another dinosaur as a model, George is able to organize, sort, and piece together the bones back into its proper form. But how will Dr. Desai feel about a monkey working on his precious dinosaur bones, especially when the wrong head ends up on the dinosaur's skeleton?

S3 E7
★ 0.0

Mulch Ado About Nothing

The secret to Bill's amazing garden is the compost he uses to feed his plants. George decides to make compost for his hungry plants...so George empties the entire contents of his fridge in the backyard. The next morning, George realizes that instead of making plant food, he's made a stinky mess! The Renkins teach George that proper compost consists of dirt, water, and air with only certain foods (no meat or dairy). Back at the apartment in the city, George sees that all the plants need food. George prepares a hearty "meal" ...using every container that he can find. When the Man with the Yellow Hat wakes up to an unusual smell, he follows his nose to the compost! To the neighbors' delight, George made enough for all the plants in the building.

S3 E8
★ 0.0

What Goes Up

It's "Reuse Your Junk Day" and George and the Man with the Yellow Hat have one last pickup before they go to the lake. But when they arrive at Renkins' Farm, they find a mountain of junk piled in the Renkins' living room. There's no way they'll finish the job before the suns goes down, which means no lake for George. While the Man is taking a load to the collection center, George discovers that he can use the ironing board as a lever to launch the junk out of the living room and onto the front yard. Soon, all the pigs, chickens, and squirrels are ducking for cover! George's ingenious invention got all the junk outside, but it's scattered everywhere! Did this little monkey cause more work for himself?

S3 E9
★ 0.0

The Amazing Maze Race

George is an expert at navigating the maze on the placemat at the Y-Go-By Diner, but his skills are put to the ultimate test when the Man with the Yellow Hat takes him to the Annual Amazing Maze Race at Renkins Farm. The Man and George follow their map precisely, but how can they compete with the Quint's computerized navigation device, Bill's system of leaving a trail of corn, and Sprint's speedy disposition? It's not until George gets a bird's eye view of the maze that he is able to line up the landmarks on the map and figure out where to go. But when Leslie the cow eats their map, they need to figure out a more creative way to get to the finish line!

S3 E10
★ 0.0

The Color of Monkey

After a bubble bath, George promises the Man with the Yellow Hat that he will stay clean until their picture is taken for the cover of Bird Watchers Magazine. But when George helps Steve and Betsy dye eggs, he falls into a pot of food coloring, and turns completely yellow! Trying to keep his pledge of staying clean, he experiments with the different dye colors to see which ones he can mix with yellow to turn him brown again. In the process, George turns himself orange, Charkie turns blue, and Compass turns red! Can George figure out how to get back to his original color, or will the bird watchers return to find a rainbow colored monkey?

S3 E11
★ 0.0

The Man With Monkey Hands

After warning George about the poison ivy lurking in the park, the Man with the Yellow Hat loses his balance and lands hands first in a brush of the itchy, poisonous leaves! With his hands bandaged, he'll need help with everyday tasks such as brushing his teeth, making dinner, even typing a letter. So being a clever little monkey, George invents some ingenious ways to make the Man's life seem normal — like wearing swim fins to assist in picking apples off the floor and taping salad forks to his arms to act as temporary hands. But George's creations are put to the ultimate test when the Man has to present Professor Wiseman's newest invention to the science board, salad forks and all!

S3 E12
★ 0.0

Whistlepig Wednesday

Mr. Glass' unique version of Groundhog Day is an annual city tradition of predicting when winter will start. Every year on the last Wednesday of August, Sherry the Whistlepig emerges from her burrow. If she sees her shadow, it means cold weather is coming. But what makes Sherry's shadow so special? To find out, George and his animal friends camp out at Sherry's burrow, but fall asleep while waiting for her to wake up. At the shadow ceremony, Mr. Glass mistakes a sleeping George and each one of his friends for a whistlepig and presents them for the world to see. But does a monkey, dog, cat, or pigeon shadow count?

S3 E13
★ 0.0

George Digs Worms

Why is Bill yelling at a mound of dirt? He's worm racing! George turns to a pile of decomposed leaves to find his own prize worm and challenges Bill's "Fast Freddy" to a race. Pretty soon, the entire countryside catches worm-racing fever and watch as George's worm, named "Ooh Ooh Ahh Ahh," races its way to the championship. But when Mr. Quint takes the wrong lunchbox on his fishing trip, George's worm farm is in danger of becoming fish bait! Can George save his slimy friends in time for the championship race?

S3 E14
★ 0.0

Everything Old Is New Again

The city is awarding the "Golden Arrows Award" to the building that collects the most recycling. George is eager to help—once he learns what recycling actually is, of course. The building's Doorwoman next door turns out to be tough competition, so George hunts down recycling materials from everywhere he can think of. The only problem is, he doesn't know that he only recycle products after they've been used! Will the tenants with the missing recyclables forgive a monkey who's not just trying to win a contest, but also save the environment?

S3 E15
★ 0.0

Wheels on the Bus

The Man With The Yellow Hat is running late to an appointment to show an important scientist some of his work, so he and George decide to take the bus to his appointment. But when George wanders off of the bus to get a map of the bus routes and the Man follows, leaving his work on the bus, they both wind up splitting up and each trying to find a way to find the bus and retrieve his work all while trying to arrive to his appointment on time.

S3 E16
★ 0.0

Seed Trouble

George and the Man offer to grow vegetables to help Chef Pisghetti, whose restaurant never has enough. Compass and his pigeon friends, however, chow down on the seeds, causing George to dump what's left into a jar for safekeeping.

S3 E17
★ 0.0

Fun-Ball Talley

The toy store introduces a new toy called the Super Fun-Ball and a contest. Whoever can guess how many Fun-balls are in a display case closest to the actual number will win the display. So, George finds a container of about the same size as the display case and fills it with marbles about the same size as the fun balls. Doing so, George hopes he can win the contest.

S3 E18
★ 0.0

Red Sky at Night, Monkey's Delight

After George hears the legend that a red sunset means a day of good weather and sees The Man With The Yellow Hat painting a red sunset picture, George decides to draw pictures of the clouds and watch their movement to predict the weather. He soon also learns that other animals have way of predicting the weather, such as the speed of a cricket chirping. Soon, he learns how people predict the weather.

S3 E19
★ 0.0

Shipwrecked with Hundley

George, The Man, The Doorman, and Hundley go out on the sea for a day on the doorman's sailboat. But, when the boat sail breaks, the group stops at an artificially rendered tropical island to look for parts to fix it. Soon, George's curiosity and Hundley's habit to keep everything neat and orderly causes the boat to wash out to shore with them in it. They find their way back to the island but must now find The Man With The Yellow Hat and The Doorman.

S3 E20
★ 0.0

Chasing Rainbows

On a weekend trip to the country with Steve, Betsy, and Charkie, George hears a story about a pot of gold at the end of the rainbow and waits to see one to find out if the story is true. When a rainbow finally does appear, George, Steve, Betsy, and Charkie go on a long hike to catch up to the rainbow and find the end of it to see if the story is true.

S3 E21
★ 0.0

Night of the Weiner Dog

George has a sleepover with Hundley for the night and the Doorman has made a list of instructions for how Hundley normally likes everything. George has to follow the list and rearrange some of the apartment's furniture to make him feel more at home.

S3 E22
★ 0.0

Animal Trackers

It's Nature Week and George is taking pictures for a big exhibit,and when looking for a fawn that Bill saw,he sees other ordinary animals such as raccoons,squirrels,and bullfrogs,but he also sees footprints that are a cross between a colossal snake,he decides that there is a duck-billed dinosaur on the loose so he decides to lure it by using fruits and vegetables,and he finds new things and clues along the way.The footprints turned out to be made from something far different from a dinosaur!

S4 E1
★ 0.0

Curious George, Personal Trainer

Professor Wiseman is too busy to keep an exercise routine. So when she signs up to run in a fund-raising footrace, she enlists George as her personal trainer to help whip her into shape. George quickly learns there is more to exercising than meets the eye, and teaches Professor Wiseman that the keys to running are stretching, keeping hydrated, staying motivated and pacing yourself.

S4 E2
★ 0.0

Sprout Outing

George has just been made an Honorary Junior Sprout of Country County and is thrilled to be on his first trip with the troop. But when the troop gets lost in the woods, George not only finds himself separated from the group but he also discovers a man sawing branches off a tree — a clear violation of Sprout rules! Can George prevent the man from harming more trees and earn his Sprout stripes along the way?

S4 E3
★ 0.0

Gnocchi the Critic

After days of Gnocchi choosing to eat cat food over Chef Pisghetti's famous creations, the Chef decides to stop cooking and close the restaurant! Not wanting to lose his favorite ravioli, George follows Gnocchi to find out why she stopped liking the Chef's food, but all she does is take naps, roll in the dirt and sneeze an awful lot. Her sneeze sounds an awful lot like the Man with the Yellow Hat when his flower allergy flares up. Can George diagnose Gnocchi in time to save Chef P's restaurant?

S4 E4
★ 0.0

George Cleans Up

Armed with a cool new monkey-sized vacuum, George watches with amazement as his new "toy" sucks up everything in sight... including some of Mr. Stamp's rare stamps! Inspired by a TV superhero, George dons a cape and embarks on a citywide "cleaning" spree, using his little vacuum to suck up everything from bird food to dog biscuits to a winning lottery ticket. When the townspeople can't catch up to the cleaning monkey, will they view George as a Superhero Vacuum Monkey or a Super Villain?

S4 E5
★ 0.0

George Meets Allie-Whoops (AKA: Girl Meets Monkey)

George opens the chicken coop at the Renkins' farm and finds - wait -- a little girl?! Mrs. Renkins introduces George to Allie, her 5-year-old granddaughter who's spending her summer in the country. Allie is thrilled to meet George and practically runs out of breath asking him a million questions. She wants to know what it's like to be a monkey, and George spends an entire day showing her, which includes climbing high in a tree to see where Jumpy squirrel lives. When George climbs down the tree though, he finds that Allie is afraid to follow him. Not that Allie minds being stuck in the tree…she speaks squirrel, you know. Still, George knows girls can't live in trees. He needs to bring out Allie's inner monkey and get her down from the tree!

S4 E6
★ 0.0

Hundley's Great Escape (AKA: Curious George Ramps It Up)

Hundley takes it upon himself to return the toy a baby dropped in his lobby. But when George sees Hundley racing down the street with the toy in his mouth, George thinks he wants to play, and this delays Hundley. Hundley is not happy to see the baby drive off in a bus sans toy and is even more upset when Gnocchi, who wants in on the fun, grabs the toy and disappears through Pisghetti's basement window. George and Hundley follow Gnocchi into the basement, only to have the door lock behind them. Uh-oh. George and Gnocchi can climb up and out the window, but Hundley can't. George comes to the rescue by constructing a ramp leading to the window that even the littlest Dachshund legs can climb. Now they just need to figure out where that baby went.

S4 E7
★ 0.0

Juicy George

George has never seen a farmer's market before and finding one on his doorstep is just about the best thing ever -- until he drinks Juicy Jay's special blended juice and then that's the best thing ever! When the farmer's market leaves and there's no more juice, the Man with the Yellow Hat and George decide they need their own juicer. As they start to unpack their new purchase, the Man gets called away. A smart monkey can figure out a juicer on his own and recreate the special juice, right? It's certainly not as easy as it seems and certainly not a mess-free process! Although he has a few missteps (amazing how mushed vegetables can fly all the way to the ceiling), George masters the juicer. But will he be able to make the juice he and the Man think is the best ever?

S4 E8
★ 0.0

The Big Picture

George loves imitating the Cerulean Warbler's distinct chirp and is aghast when the Man with the Yellow Hat tells him that his favorite bird is on the endangered species list. Not to worry, the Man just wrote a book to make people aware that the bird needs assistance. But unfortunately, stores don't want to carry the book because, at 1,400 pages, it looks like a boring scientific tome. Fortunately, George runs into Steve who has lots of idea for promoting his lemonade stand. This prompts George to come up with an idea of his own -- paint an empty billboard with a razzle-dazzle picture to help promote the book. Easier said than done and even when done, will it help sell the book and spread the bird word?

S4 E9
★ 0.0

The Inside Story

George doesn't feel so well. There's a germ lingering inside his body that has him sneezing and coughing, while making very sleepy. In a cold-induced dream, George and Gnocchi travel inside George's body, chasing a blues-singing germ named Toots and his harmonizing Germettes through the monkey's nose, stomach, and lungs as George tries to rid his body of the germ.

S4 E10
★ 0.0

Little Fish, Littler Pond

A dry spell has lowered the water level of Lake Wanasink Lake, which leaves one of George and Allie's fish friends trapped in a small pond away from its family! George digs a canal with a lock between the lake and the little pond, but he can't get his fish friend to use it. Can a monkey and girl find another way to get the fish back to its family?

S4 E11
★ 0.0

Guest Monkey

George is excited to some day go to school, so Allie decides that he should visit her kindergarten class for a day. But, as it turns out, there are lots of rules about what you can and can't do and George is a bad follower. But things change when George and Allie decide to build a castle in the classroom based on a book they read.

S4 E12
★ 0.0

Charkie Goes to School

Charkie is at a dog obedience class, and the next day is the final test! Since Betsy has a concert, George (and Hundley) must recreate the obstacle course and make sure Charkie can do it in under a minute to pass.

S4 E13
★ 0.0

Relax!

George and the Man with the Yellow Hat convince Professor Wiseman to take a well-deserved break from work. But a stuck pickle jar, a tangled hammock, and a duck floating away with the Man's beloved hat turn their relaxing picnic in the park into one stressful afternoon. Still, could a day of creative problem solving be exactly what the monkey ordered for Professor Wiseman?

S4 E14
★ 0.0

The Box and the Hound

Charkie will do anything to get what's inside of Aunt Margaret's parcel, but George promised he'd keep it safe! After twisting, turning, flipping, and rotating the box, George is able to get it out of sight, but Charkie's keen sense of smell makes it impossible to stay hidden for long. Can George figure out how to distract Charkie's super sense long enough to get the box back to Aunt Margaret?

S4 E15
★ 0.0

George Measures Up

Chef Pisghetti believes he's broken the world record for the world's longest strand of spaghetti with a strand of spaghetti that measures 30 feet long. So he puts George under the trust to keep it safe from Gnocchi who thinks it is a really long cat toy until a lady from the world record book can come to measure it. But when the chef calls and asks how tall the building next door to the restaurant is and George tries to measure it, he finds that the chef's measuring tape is too short. But he does have a long piece of spaghetti.

S4 E16
★ 0.0

Something New Under the Sun

It is the hottest day in the city and the city keeps suffering from blackouts. But there is one place left with electricity: the museum which just converted to being entirely powered by solar power. When George learns how the sun's light can be absorbed and turned into electricity, to do things like charge batteries, he tries to charge up several things at home such as his toy UFO or the cordless phone. But then he learns how solar power really works to make electricity. Then, when another blackout makes the Man unable to cook his lasagna for the museum's big power upgarde party, he and George learn that the sun's heat can also be used to cook things.

S4 E17
★ 0.0

Movie House Monkey

The Man with the Yellow Hat is showing George around his old neighborhood when they come across the abandoned and run-down Bijou that The Man used to visit all the time when he was little. Mr. Glass wants to tear the building down but George gets the idea that they should fix it up and reopen it.

S4 E18
★ 0.0

Cooking With Monkey

Professor Wiseman wants to makes something creative for the bake sale at Betsy's school. But she believes that the key to cooking is to experiment with different amounts of different ingredients and as a result her cakes come out floppy, gross, and VERY sticky. When Professor Wiseman and George visit Chef Pisghetti he says that cooking is not about testing and experimenting like science and you need to follow a recipe exactly for the food to come out right.

S5 E1
★ 0.0

George and Marco Sound It Out

George is a huge fan of the Mexican family band Lobos de la Plata when they play in the park's old bandstand. But when the old bandstand is torn down, George and his new friend Marco must find a new place for the band to play, but every place they try makes the band seem to sound awful. In the process they learn all about acoustics and how things such as a carpeted floor and a high ceiling make things sound different.

S5 E2
★ 0.0

A Monkey's Duckling

It is George's first day of spring on the Renkins' farm and he and Bill arrive on the farm just in time to see Dumpling, the Renkins' duck sitting on her eggs to hatch them. But when she leaves and George sits on the eggs in her place, one of the eggs hatches and the duckling thinks George is its mother. George needs to try to get the duckling to see its real mother.

S5 E3
★ 0.0

Trader George

George finds a cart in a keep pile when the man is looking for stuff to get rid of. But when George goes to the Renkins' farm for apple cider, he ends up trading the cart and tries to get it back multiple times. But at a swap meet his friend Vicki trades the cart to people from the city. Then George sees an artist who pushes the same cart and trades the cart for some sticks.

S5 E4
★ 0.0

One in a Million Chameleon

George gets to meet Mr. Zoobel's newest pet, a chameleon! Mr. Zoobel tells George that the chameleon has a unique ability: she can change her skin color to blend in With her surroundings. After she breaks out and George cannot find her, he thinks she may have changed color to blend into her hiding place.

S5 E5
★ 0.0

George's Super Subway Adventure

George is in for a surprise—he and the Man With the Yellow Hat are going to the zoo to see a Komodo dragon and they are going to ride the subway to get there! Along the way, George and The Man get separated and they have to get back together before they reach the zoo. Meanwhile, George learns all about how the subway operates and how it gets people between places.

S5 E6
★ 0.0

Well Done, George

George is outside watering the garden when he gets muddy. He tries to take a bath but there's no water. Not even in the sink. Mr. Quint explains that they have a broken pump. And then he explains how to get the water, with a well and a pump. The pump they have is old. Then The Man explains that an electric pump sends it through a pipe to the house. And they go back to the city since it'll take days to get a new pump. When the go to the apartment, they don't see an orange flier. It says the plumber must shut off the water now. This means there's no water here, too. So George tries to get more water with a pipe.

S5 E7
★ 0.0

Downhill Racer

George loves cars And when he hears about the annual Soap Box Derby race in the country, he and Allie decide to enter. But first, they need to build a car, and the rules say no help is allowed. So they look at a book that shows them the parts they need to build a soap box derby racer and find out just what is needed to make one go downhill, and stop.

S5 E8
★ 0.0

Book Monkey

George is off to one of his favorite places in the city, the library. But when Mrs. Dewey the librarian has to run off, she leaves him in charge of the library to stack and sort books. When George has trouble finding a certain book, he decides to rearrange them, first by color, then by size. But then Steve tells him that the proper way to arrange books is by subject.

S5 E9
★ 0.0

Monkey Size Me

It's The Man with the Yellow Hat's birthday and George wants to throw him a surprise party. The Doorman tells him what he needs to throw a good party, which includes cake, decorations, and friends. But George picks the wrong sizes for everything which leads to disaster. Then George has a dream about what the world would be like it if were monkey-size and decides that in a people-sized world, it is simply a matter of measuring to find the right size.

S5 E10
★ 0.0

Metal Detective

George and the Man are staying at Professor Wiseman's beach house and George has his favorite toy: Yorbo the Robot. But after taking it outside, it gets buried under the sand in a sudden thunderstorm and George wants to find it. He has trouble trying to find it on the huge beach, until a lady comes and shows him a metal detector. But when George cannot use hers anymore, Professor Wiseman shows him how to make one out of an FM Radio and a calculator.

S5 E11
★ 0.0

George-O-Matic

At the museum, George discovers something he has never seen before-a vending machine and becomes curious as to how one works, thinking there is a farmer and an apple tree inside an apple machine. But then someone shows him what is really inside, a series of simple machines. The Man is asked by Professor Wiseman to host a party for two expedition groups at his apartment and leaves George in charge of dessert. So George decides to build his own vending machine to make it.

S5 E12
★ 0.0

Curious George, Sheep Herder

At the annual Spring fair in the country, George and Allie come across a sheep shearer and a family making yarn out of a sheep's wool. They also come across a sheep herding contest where Mr. Renkins commands his dog, Bo with a special whistle to herd sheep. When they return home to the country house, the scarf George bought from the yarn makers begins to unravel and they need someone to fix it, but Jumpy Squirrel steals the yarn leaving them in search for more. It seems all of the Renkins' sheep were sheared at the fair and they begin to escape the pasture! George sees the whistle Mr. Renkins used to command Bo and uses it to command Bo to stop the sheep from escaping but is not sure how.

S5 E13
★ 0.0

George's Home Run

George gets to see his very first baseball game! Marco and his team the Cubbie Bears are playing in the city against the Tiger Babies. But when the scorekeeper can not make it to the game, Marco leaves George in charge of keeping score. The only problem is, George does not know how to count! Marco tells him how to count and makes him remember with a simple song. Later, though, George is also left in charge of the baseball park snack bar and he sees numbers higher than 10.

S5 E14
★ 0.0

Monkey On Ice

In a sunny but snowy winter day in the country, George comes across Bill building an igloo in an attempt to earn his newest Sprout Badge. Bill tells him that to earn the badge, he will build an igloo and spend the night in it. George decides he would like to build an igloo of his own but he would like to make it big enough for all of his friends. Bill reminds him that smaller igloos hold more heat in but George remembers several thing Bill had done to make his igloo airtight. George builds a larger igloo but does not make it airtight, and he winds up freezing in the middle of the night. So he decides to build another igloo inside the house.

S5 E15
★ 0.0

Go West, Young Monkey

The Doorman orders a western town for his train set and Steve, Betsy, and George offer to help him put it together while he's at work. Hundley supervises. When the group accidentally sends a small pin from the train track into one of the plant pots, they must dump out all of the soil to search for the missing piece. Hundley falls asleep and dreams of himself and the group in a real western town. In his dream, George finds out how to make proper sifters to efficiently search for small objects, but in the end Hundley's sneezing is the secret to finding the pin. Reference: spaghetti western.

S5 E16
★ 0.0

Meet the New Neighbors

The Man in the Yellow Hat is busy preparing for dinner with Professor Wiseman, so he sends George to fetch some groceries for him. On the way, George realizes that their usual grocery store isn't open, but a new grocery specializing in Vietnamese food has opened across the street. George finds fruits and vegetables that are similar to the ingredients on his grocery list, but when he takes them home, he finds that they don't work in The Man in the Yellow Hat's recipes. George gets a tour of the store from the store owner's daughter, Mei.

S5 E17
★ 0.0

Follow That Boat

George is very impressed by the model papyrus boat that Steve has built for history class. Steve wants to find a way to test the boat out but when he is unable to in the museum he decides to go to Endless Park. But a stray current caused by a rainstorm sends the boat on its way down the river and down a storm drain. Steve and George try to find the boat at the local waste treatment plant but due to the recent storm, the boat has completely bypassed the plant and floated out into the ocean. There, the waste treatment facility uses a skimming boat to collect floatables-trash that people have dumped into the ocean. They decide that Steve's boat may be floating in the ocean somewhere.

S5 E18
★ 0.0

Windmill Monkey

George is busy planting food in the rooftop garden of the apartment building but he has a problem. He can't stop Compass and his pigeon friends from eating all the seeds. He recalls how the Renkins built a scarecrow in their garden to scare away birds so he decides to do the same thing. But his is not scary enough to scare away any birds. Later, he and the Man with the Yellow Hat go to a farm in the country where George comes across a windmill. The farmer tells George that windmills can be used for many different things and they are all done with nothing but the power of the wind. So George decides to build a windmill of his own to make his scarecrow move. Reference: Don Quixote and the windmills.

S5 E19
★ 0.0

Mother's Day Surprise

It is nearing Mother's Day in the city and Marco decides that he should throw his mom a fiesta complete with a homemade piñata. He and George try to build one out of papier-mâché but Marco forgets it takes days for it to dry. Then George decides that they can build one out of empty food containers. But Marco and George have trouble trying to get a piñata that is shaped like a donkey.

S5 E20
★ 0.0

Jungle Gym

When George sees a cricket at the annual country gymnastics competition he decides to follow it across the gymnastics obstacles because, being a monkey, he is very good at jumping and swinging. When Mrs. Somersault the area gym teacher sees George, she decides to sign George and Allie up for her gym class, which Bill also agrees to join. While they all enjoy her gym class, they are disappointed to find out that it only takes place once a week. So, they decide to build a gym of their own in the back yard of the country house, where they can practice when it is not gym class day.

S6 E1
★ 0.0

School of Dance

Everyone in the country is excited about Allie's big dance party. Everyone, that is except Bill, who wants to avoid going to the party because he can't dance. George sees Mr. and Mrs. Renkins practicing the box step for the dance and that's when he decides that all he needs to do is teach Bill to dance. But George can't seem to figure out how to teach Bill unable to speak. That's when he decides that maybe, if a map can tell you how to get someplace, maybe he can make one to tell Bill and the others who also want to dance. All he has to do is figure out how to design the map to show which foot is left and right, which steps are small and big, and where to move your feet.

S6 E2
★ 0.0

Curious George Sounds Off

Chef Pisghetti has some new friends outside the kitchen, the four hens Eeney, Meeney, Miney, and Freckles, so he can have the freshest eggs possible to use for his food. But the only problem is, his new hens don't seem to be making any. George decides to stay with the chickens overnight in their coop to see what is making them unhappy and soon finds out. Being in the middle of the noisy city, the chicken coop can be very noisy at night, keeping the chickens awake and making them tired. George decides to keep the chickens somewhere else less noisy. When he tries the library and they manage to lay a few eggs, he figures out what to do. All he needs to do is soundproof the chicken coop. There are a lot of materials George can use in his apartment building's recycling room, but he just needs to figure out which ones work the best, for the soundproofing and the chickens.

S6 E3
★ 0.0

George Buys a Kite

While flying their kite one day in the country, George and Bill are forced to buy a new kite after it is destroyed in a freak accident. George and Bill find a fancy new kite at Ada and Luke's General Store and decide to place it on layaway until they can get enough money to buy it. Bill and George decide to form a task force to earn enough money to buy the kite. They then have to decide the most efficient order to perform the tasks in and how much time to spend on each. The one thing George later realizes they forgot was to plan their jobs according to the weather, with indoor jobs on rainy or windy days and outdoor jobs on sunny days.

S6 E4
★ 0.0

Train of Light

One of George's favorite things to do in the city is visit Mabel's Department Store, because there are so many things to do. One day while The Man With the Yellow Hat is doing his shopping George sees something he never has before, a moving light in the shape of a train, and soon discovers that a lamp with a rotating shade is making it. Fascinated by the light, George decides to make his own moving light for home, but when he stays at the store too long to find out how he winds up locked in after hours. With nothing else to do, George decides to make his own moving light right in the store.

S6 E5
★ 6.7

Auctioneer George

George and Marco are attending their first-ever auction in the city. The Man has to explain to George that in an auction you don't buy the items, you bid on them. And the person with the highest bid at the end wins the item. George has been given a dollar to bid on whatever he wants and he winds up bidding on and winning a pair of red mittens. Unfortunately, George later finds out that the mittens cost $101.00 not $1.00. Without the money to pay for the mittens, he has to re-auction them. Nobody at the auction seems to want the mittens but George remembers that Mr. Glass had his eyes on the same mittens.

S6 E6
★ 0.0

Sock Monkey Opera

George, the Man, Aunt Margret, and Steve are going to see one of Betsy's favorite operas, Hansel & Gretel, but Betsy has to stay home because she has the chickenpox. When George sees the opera, he really enjoys it and feels sorry for Betsy having missed it. So, since he had gotten a copy of the music from the opera, he decides to recreate it for Betsy. He soon finds out he has trouble playing all the parts, so he decides to make sock puppets of all the characters and draw the scenery. Now all George has to do is find a way to control the scenery as well as the characters.

S6 E7
★ 0.0

Hamster Cam

Steve & George are busy making a map of the city while Betsy is doing a little experimenting with Professor Wismean's new micro-sized camera. After Steve loses his marker under the sofa, he decides to put the camera on his pet hamster, Hoagie. He places Hoagie on the couch but he winds up running out the door of the apartment and outside. George and Steve now have to find him. George takes the map they have made of the city and goes outside on a look for the hamster with Steve watching the cam on the computer and telling George where to go. Only problem is, George can't tell his left from his right-literally.

S6 E8
★ 0.0

The Great Monkey Detective

George is too excited to nap! Chef Pisghetti is showing a Basil Know-it-all detective movie! Basil is George's favorite detective of all time. Upon arriving at the restaurant, George discovers a mystery of his own. Chef Pisghetti's recipe book is missing from its usual spot on the shelf. Because of missing his nap, George falls asleep during the movie but remembers a scene where Basil used a vase as a magnifying glass. In his dream, George does not have a vase but he can fill a plastic bag with water and round it up like a balloon. After waking up having missed most of the movie, George tries to solve the mystery of the missing cookbook but he does not have a magnifying glass or a bag that can be filled and twisted without it leaking.

S6 E9
★ 0.0

George and the Giant Thumb

It has just rained in the country and Bill is having some trouble throwing newspapers due to a sprained thumb. When Allie and George see an article in the paper about a giant statue of a dog, they decide to make one as a tribute to Bill's thumb. They cannot seem to find the right building materials. George does not have enough clay, shaving cream is too runny, and peanut butter is too sticky. Eventually, with the recent rain, they try to make a statue out of mud. But they can't seem to get the mud to hold its shape.

S6 E10
★ 0.0

Shutter Monkey

George always has the time to stop for a good picture with his friend The Man With the Yellow Hat. When Betsy takes his picture, she says she is entering a children's photography contest. Her pictures all have a basic shape hidden somewhere in them. She takes George to her apartment and shows him how she downloads the pictures on to her computer and prints them out. After a freak accident, Steve winds up destroying all of her pictures. So he sends George to take new ones while he distracts Betsy. George remembers how all of the pictures have a basic shape and must find those shapes to get those pictures.

S6 E11
★ 0.0

Wind Symphony

Something unique is coming to the roof of George's Apartment Building-a symphony made out of wind put on by Mr. Zoobel and sponsored by Mr. Glass. The only propblem is that Mr. Zoobel does not know how to put on a wind symphony. Mr. Zoobel wants a loud "Bong!", a long "Whoo", a "Tink-tink-tink", and lastly a nice "Snap!", and George may be just the monkey to help. All he needs are ordinary household objects, and wind.

S6 E12
★ 0.0

George and Allie's Automated Car Wash

On a sunny Saturday afternoon in the country, George and The Man normally wash the cars, The Man's big car and all of George's toy cars. But today they are doing something a little different and getting the car washed, at the country town's new automatic car wash. George and Allie are fascinated by how the car wash works and how it pulls the car through a line of different operations in a set order. When they get home, George and Allie decide to build an automatic car wash of their own to wash George's toy cars.

S6 E13
★ 0.0

Feeling Antsy

One morning in the city, a breakfast mishap leads to a mess of food all over the floor of the apartment. The Man leaves George to clean it up before ants come into the apartment because "Once ants come into an apartment you can never get rid of them." Sure, enough, George finds one ant, then two, then an entire army, and Hundley's quest for a clean hallway leads him into George's apartment. Now George and Hundley have to work together to find how to get rid of the ants without hurting them and stop more ants from coming. Turns out, they discover that ants are scavngers-they will constantly move to find food, no matter where it is.

S6 E14
★ 0.0

Maple Monkey Madness

It's a winter morning in the country, the perfect time for pancakes, but George and The Man seem to be out of syrup! The Man tells George that syrup comes from trees, but not growing ON them, growing IN them! You just have to tap the trees. Unfortunately George and Allie cannot get any syrup to come out no matter how hard they tap the trees. Then Mr. Renkins shows them that to tap a tree you need a few tools and a small hole in the tree, and once you do that, a small liquid starts dripping out of the tree. But this liquid is gray and very bitter, not like syrup, because as Mr. Renkins explains, it is sap, and needs to be boiled into syrup.

S6 E15
★ 0.0

DJ George

George and The Man With the Yellow Hat are excited because The Man's favorite jazz musician, Bonnie Smooth is coming to town and Howlin' Hal, the DJ at the local radio station is giving out front-row tickets to her concert. George and The Man win the tickets and go to the local radio station to claim them, where Howlin' Hal shows George how the radio station works. In a mishap, George winds up locked inside the DJ room with Howlin' Hal and The Man locked out and Bonnie Smooth about to call in to the station to debut her new song! The two need to find a way for George to take the call and broadcast it.

S6 E16
★ 0.0

Curious George Paints the Desert

George, The Man With the Yellow Hat, and Mr. and Mrs. Quint are going to the desert to dig for fossils. When they arrive, George meets an Indian chief named John, who shows him how he paints out of desert sand colored with natural chemicals. John paints a picture of George in the sand but a few bunnies come and eat his painting! After John leaves to help The Man and Mr. Quint, George decides to make his own sand paint and paint his own picture. George soon finds that all the sand in the desert is the same shade of light brown, but he discovers how fruits and vegetables can be used to color the sand. He also needs to make sure that the sand is dry so it can flow from his hands. Once he figures out the recipe for good colored sand paint, he just needs to find a way to stop it from blowing away in the desert sand, and to make it bunny-proof.

S6 E17
★ 0.0

No Knowing Gnocchi

Chef Pisghetti has a problem and it has stopped him from cooking his pasta al dente, Gnocchi seems to be running away from the restaurant during the day for no reason at all, and it began after the chef did some cleaning up around the place to stop her from scratching a few items, including the restaurant's wooden back door. George decides to follow her around to see where she is going all day and every day. He finds Gnocchi at a shipyard scratching bags of rice, the park scratching a tree, dump scratching cardboard, the construction site scratching a painted canvas and a Mexican restaurant scratching a menu board, which has the chef worried that Gnocchi now prefers Mexican food. George later discovers that all the things she has been scratching feel the same as a few items the chef threw out, so he needs to create a new area of items that feel the same so she can stay around the restaurant.

S6 E18
★ 0.0

Here Comes the Tide

George and Marco have gone on vacation with Professor Wiseman and The Man with the Yellow Hat to the beach. They have all come for a vacation on the beach as well as to observe the tides and the tidal pools. Professor Wiseman explains to George and Marco that in ancient times, items left on the beach had been buried by the tides almost like buried treasure, leaving George and Marco to try to bury a box of treasure on the beach themselves, including Marco's favorite toy, Silverwolf, a small silver plastic wolf. They later decide to locate and dig up the treasure but they can't seem to find it, and the water is deeper than it was before. They also get distracted by a friendly and playful dolphin in the water. They later see how the tides constantly change the shore and how they are always moving, even surfacing the treasure they couldn't find before.

S6 E19
★ 0.0

Junky Monkey

It is Pretty City Day in the Big City. George is a member of Steve's pod, a group of people that will help clean up the city, and his group has been assigned to clean up George's street! The winner gets their face on a poster. George begins his work cleaning the city but a lot of the things he sees being thrown out are amazing, too amazing to put in the trash. When he decides to bring those things home, he winds up with more keepsakes than trash! That's when The Man With the Yellow Hat explains that a collection is made up of things that are related or the same, like his collection of pig sculptures. Now George has to decide what to keep and what kinds of the same things to keep.

S6 E20
★ 0.0

Jumpy Warms Up

It is a record-setting winter in the country-one of the coldest in recent years! Even Jumpy, normally an outdoor animal has to find refuge in George and The Man's Country House. The Man himself finds though, that the country house seems to be extra cold. He then finds that the house has several small holes in the walls, and others areas where cold air, and the occasional squirrel can leak in. He decides that he needs to insulate the house, because insulation is designed to keep a house warm, and unfortunately, sealing up all those holes makes Jumpy unwelcome. Feeling sorry for him, George decides to make a fully insulated house for Jumpy that will keep him warm and happy all winter.

S7 E1
★ 0.0

Monkey Down Under

George and the Man With the Yellow Hat enjoy an Australian outback safari adventure.

S7 E2
★ 0.0

Bright Lights, Little Monkey

George, Allie and Bill search for a mysterious creature known as the Perseids.

S7 E3
★ 0.0

We Otter Be Friends

George is stranded when an otter swims away with Mr. Quint's boat keys.

S7 E4
★ 0.0

Sir George and the Dragon

George dreams that he's guarding a medieval castle.

S7 E5
★ 0.0

Hundley Jr.

Hundley has to choose between looking after the lobby or caring for a caterpillar.

S7 E6
★ 0.0

Curious George Gets Winded

A snowstorm threatens Bill's chances of winning the coveted Golden Pouch newspaper-delivery award.

S7 E7
★ 0.0

Where's the Firedog?

Blaze ends up at the animal shelter.

S7 E8
★ 0.0

Toot Toot Tootsie Goodbye

George chases away Toots, the blues-singing germ.

S7 E9
★ 0.0

Honey of a Monkey

George and Steve accidentally eat all of Betsy's honeycomb before her Earth Day presentation.

S7 E10
★ 0.0

Curious George's Egg Hunt

George and Allie search for the proper nest to place an egg that they found in the grass.

S7 E11
★ 0.0

George and Allie's Lawn Service

George and Allie try to keep baby goats from escaping their pen.

S7 E12
★ 0.0

Curious George's Scavenger Hunt

George, Marco and Chef Pisghetti take part in a scavenger hunt to raise money for an animal shelter.

S8 E1
★ 0.0

Toy Monkey

George, the Man, and their Aunt Sylvia take George broken front loader toy to the toy store. After they find out the toy is defective, they fix their toy at the factory.

S8 E2
★ 0.0

George and Allie's Game Plan

George goes to the annual weekend fair with Allie and The Man with the Yellow Hat. Allie plans to win a teddy bear from a game. When she learns she is poor at the game, George convinces her to practice at home.

S8 E3
★ 0.0

Monkey Hoedown

George and Allie wash The Man's guitar, but it breaks down, so they build a new one made out of other stuff. It doesn't sound well, but it still is used in a concert. This guitar gave The Man an idea for lyrics for his song.

S8 E4
★ 0.0

Curious George Clowns Around

George and the Man with the Yellow Hat visit the Clown College for Pepe El Loco's Big Show. George has to substitute for a messenger clown and has to make pickups. He does not know how to count from any number except one, so every time he makes a delivery, he must start on floor one and count his way up the building.

S8 E5
★ 0.0

George's Backwards Flight Plan

Professor Wiseman is set to launch B.I.R.D., her bird migration tracking device, but the remote control isn't functioning properly, as everything on it is reversed.

S8 E6
★ 0.0

Curious George, Hog Trainer

George and Allie are determined to help Howie the Hog win a blue ribbon at the state fair.

S8 E7
★ 0.0

Red Planet Monkey

George is thrilled to visit Pizza and Einstein's Space Center to help solve a problem with the Mars rover. But a sleepy monkey falls asleep and wakes to discover that he and the Man with the Yellow Hat are going to Mars.

S8 E8
★ 0.0

Tortilla Express

When the grocer runs out of masa (cornmeal), George and Marco are worried they won't be able to make Marco's famous tortillas for his abuela's birthday. Thankfully, Uncle Enrique makes it his mission to find the key ingredient. During their ride on the "Tortilla Express," all three learn where masa comes from and how it gets from the farm to Marco's table.

S8 E9
★ 0.0

Curious George Goes for 100

It's Lake Wannasink Lake's 100th anniversary and George is in charge of the main attraction - the town's 100-year-old-flag with 10 stripes and 100 stars. When the stripes accidentally blow away, George runs around the countryside to retrieve them.

S8 E10
★ 0.0

Fearless George

Fearless George" and his comrades (aka Steve and Betsy) are playing a make-believe adventure with George's toys. But putting away toys only to set them up again the next day really eats into play time.

S8 E11
★ 0.0

Big, Bad Hundley

When Hundley notices a big dog named Goliath helping the Doorman in the lobby, he wishes he were taller. George and Marco try to help the dachshund by giving him stilts, platform shoes, and even a fun house mirror to makes Hundley look big. But nothing cheers Hundley up until he figures out that good things come in all sizes.

S8 E12
★ 0.0

George's Simple Siphon

On the first hot day of summer, George, Bill and Allie decide to take a dip in Bill's pool only to discover that the pool is filled with algae! Even oars, rubber boots, pots, pans, and yellow rain hats won't empty the green water. Hot and tired, George gets a refreshing idea while sipping lemonade from his super long straw. Simple siphon to the rescue.

S9 E1
★ 0.0

Submonkey

When Professor Pizza's birthday present is dragged away by a strong ocean current, George volunteers to take an undersea adventure in a monkey-sized submarine to retrieve it.

S9 E2
★ 0.0

Double-O Monkey Tracks Trouble

Double-Oh-Monkey takes on his most important case yet - to prevent Steve's well-intentioned (but always disastrous) "good luck present" from ruining Betsy's dance recital! Using his super spy skills and all five of his senses, George tracks down Steve and discovers...a bucket of wet paint?

S9 E3
★ 0.0

Monkey Goes Batty

A hole in the roof means George and the Man with the Yellow Hat must sleep in the living room while their bedrooms are being repaired. But their adventure quickly turns into a disaster when George's nightly trips to the kitchen keep the Man awake at night.

S9 E4
★ 0.0

Curious George and the Balloon Hound

George and Hundley are amazed by all the flying machines at the museum's aviation exhibit. So when Hundley's souvenir airship flies out of reach in the lobby, he dreams he is British flying ace, Leftenant Doxie. Joined by the daring flyboy Chuck Monkey, the dynamic duo use propeller power as they race towards the finish line. When Hundley awakens from his dream, he has a few new ideas on how to get his ceiling bound toy within reach.

S9 E5
★ 0.0

George's Photo Finish

Today is the big unveiling of the Ankylosaurus dinosaur skeleton at the Museum, but it's missing a leg! George and the Man with the Yellow Hat thought they delivered all 4 bones. Where did the 4th bone go? Fortunately, Mr. Quint took pictures on their way to the Museum. Maybe the photos can lead them to the bone...if they can only figure out which order to put them in.

S9 E6
★ 0.0

Monkey Mystery Gift

George and Allie's imaginations run wild as they brainstorm what could be in the large unmarked box on George's doorstep. Based on its weight, sound, smell, and bristly hair, they're certain it's a baby goat! But what's really inside surprises them more than anything they could have ever imagined.

S9 E7
★ 0.0

Happy Valentine's Day, George!

George wants to make his friends the best Valentine's Day card ever, but even with four paws, it takes a long time to create homemade cards for everyone. With a little help from sponge shapes, red paint, and a waffle iron, George creates the first ever monkey Valentine's Printing Press!

S9 E8
★ 0.0

Oh Deer

When a hungry deer keeps nibbling on the flowers in George and Allie's garden, George uses all of his five senses to keep the deer out. But a scarecrow, loud noises, sticky tape, and stinky rotten eggs don't work, leaving George with one last sense -- taste!

S9 E9
★ 0.0

George's Curious Dragon Dance

George and Marco are excited to help their new friend Lily practice the dragon dance for the Chinese New Year parade! But when they accidentally ruin the nose on the dragon costume, it's a race against the clock to fix it in time.

S9 E10
★ 0.0

Bowling for Bobolinks

Monkeys love bowling, especially when high scores raise money for their favorite songbird - the bobolink! But when George finds himself dodging runaway balls and flying shoes, he worries the charity event will be a bust.

S9 E11
★ 0.0

Curious George's Amazon Adventure

To raise awareness for the rainforest, Professor Wiseman enlists George and the Man with the Yellow Hat to help make a movie about the different plants, animals, and insects that call it home. But when a frisky tamarin monkey runs off with their camera, the chase is on!

S9 E12
★ 0.0

Monkey Senses

George, Steve, Hundley, and Gnocchi get stuck in the back of a delivery truck after Steve steps inside in order to get out of the sun and see his handheld video game better. When the truck finally stops and George helps them escape, they are lost and must use their senses and memory to figure out how to get back home.

S10 E1
★ 0.0

Pop!

George and the Man go bird-watching at the park.

S10 E2
★ 0.0

George and Allie's Egg-cellent Adventure

Allie and George gather chicken eggs.

S10 E3
★ 0.0

George's Sleepover

George invites his animal friends inside for a sleepover.

S10 E4
★ 0.0

Curious George Goes to the Dentist

George visits the dentist.

S10 E5
★ 0.0

Monkey Under Ice

While ice fishing, Einstein and Pizza ask George to pilot their mini submarine.

S10 E6
★ 0.0

George's New Sound

S10 E7
★ 0.0

Chipmonkey

George goes on a mission to find out who has stolen a stash of acorns.

S10 E8
★ 0.0

Loch Ness Monkey

George try to find out who took the stash of acorns from Jumpy Squirrel; George is interested about the Loch Ness monster after visiting the Man With the Yellow Hat's uncle.

S10 E9
★ 0.0

George Lights Up the Night

S10 E10
★ 0.0

George and the Jug Owl

S10 E11
★ 0.0

Four Hands, Eight Arms

George visits Pizza and Einstein's marine rehabilitation lab.

S10 E12
★ 0.0

Oil Saves the Day

George makes banana bread.

S10 E13
★ 0.0

George Gets Pickled

George and the Man don't know what to do with their cucumbers.

S10 E14
★ 0.0

Meteor Monkey

Mr. Griggs snaps a photo of a comet that hits Mars.

S10 E15
★ 0.0

Night at the Amusement Park

George's big day at the amusement park is ruined when he realizes he lost his pirate toy.

S10 E16
★ 0.0

Hockey Monkey

S10 E17
★ 0.0

Sleepy Sheep

It's New Year's Eve and George is so excited he can't sleep, so he tries to count sheep.

S10 E18
★ 0.0

Gummy Monkey

S10 E19
★ 0.0

Bill on Wheels

At the hospital, Bill and George befriend a girl who uses a wheelchair to get around.

S10 E20
★ 0.0

A Fair to Remember

The carnival is canceled and George decides to make his own in his backyard with Allie and Bill.

S10 E21
★ 0.0

The Great Doxie Round-Up

S10 E22
★ 0.0

Muster Monkey

It's the annual firefighters meeting and two teams compete to test their individual skills.

S10 E23
★ 0.0

Traffic Monkey

S10 E24
★ 0.0

Curious George and the Wake-Up Machine

George falls asleep and loses the chance to go fishing with Bill.

S10 E25
★ 0.0

Healing Hundley

George feels sorry for Hundley.

S11 E1
★ 0.0

Monkey the Magnificent

George becomes obsessed with magic

S11 E2
★ 0.0

Curious George: Cat Sitter

George helps Betsy and Steve with their dog-sitting business.

S11 E3
★ 0.0

George's High-Tech Sleep Over

George spends the night at Professor Wiseman's apartment.

S11 E4
★ 0.0

The Ring's the Thing

George loses wedding rings.

S11 E5
★ 0.0

It Was a Dark and Stormy Night

George and Betsy learn that Charkie is afraid of thunder.

S11 E6
★ 0.0

Curious George, Dog Groomer

Charkie gets groomed for a photo shoot.

S11 E7
★ 0.0

In Search of Space Monkeys

George, Gnocchi and Marco search the solar system for monkeys.

S11 E8
★ 0.0

Fly Paper

George and Betsy try to make it into Mr. Glass's record book by making a paper airplane.

S11 E9
★ 0.0

Fix-It Monkey

George meets a carpenter named Rosa and is awestruck by her fancy tool belt.

S11 E10
★ 0.0

All Washed Up

George learns how to use a laundromat.

S11 E11
★ 0.0

George's Fancy Pants

George gets a tuxedo to wear.

S11 E12
★ 0.0

Lights, Camera, Action!

George helps Betsy and Steve make a movie.

S11 E13
★ 0.0

Pen Pals

Bill and Betsy become pen pals.

S11 E14
★ 0.0

Orange Crush

George is fascinated by the trucks used by a highway crew.

S11 E15
★ 0.0

Monkey Market

George helps out at a farmer's market.

S11 E16
★ 0.0

Your Churn, George

George volunteers to make butter.

S11 E17
★ 0.0

Going Nuts

George becomes involved in a territorial dispute.

S11 E18
★ 0.0

Flower Monkey

George and his friends plant flowers in the park.

S11 E19
★ 0.0

George and the Golden Egg Hunt

George hides eggs for the Great Golden Egg Hunt.

S11 E20
★ 0.0

Curious Gorge

George floats off down river.

S11 E21
★ 0.0

A Sound Story

Betsy gets invited to read a story for a radio show.

S11 E22
★ 0.0

Delivery Monkey

George helps out as a delivery monkey for Chef P.

S11 E23
★ 0.0

Another Mystery Package

George receives an unmarked box in the mail.

S11 E24
★ 0.0

Monkey Clean, Monkey Do

George squirts mustard on his friend's tuxedo.

S11 E25
★ 0.0

A River Runs Through It

George digs a trench from a nearby stream.

S12 E1
★ 0.0

For Your Ice Only

George searches for ice to save his small snowman.

S12 E2
★ 0.0

George and the Unforgettable Father's Day

George makes a totem pole for Father's Day.

S12 E3
★ 0.0

Ball Trouble

George's favorite bouncy ball keeps deflating.

S12 E4
★ 0.0

George Saves a Tree

George throws a party for Mr. Glass's apple tree.

S12 E5
★ 0.0

Leaky Faucet

George tries to fix a leak in his kitchen sink.

S12 E6
★ 0.0

George Loves a Parade

George, Allie and Bill put on a parade for Howie.

S12 E7
★ 0.0

Antonio the Avocado

George learns all about avocados.

S12 E8
★ 0.0

Curious Clouds

George tries to get a cloud for the Man with the Yellow Hat.

S12 E9
★ 0.0

Cuckoo Cockatoo

George meets Sunny the Cockatoo.

S12 E10
★ 0.0

A Bunch of Ballooney

George decides to switch balloons around at the Balloon Festival.

S12 E11
★ 0.0

George and the Guide Dog

George meets a Service Dog and her friend.

S12 E12
★ 0.0

Whatever Floats Your Boat

George wants to float supplies downstream to Bill.

S12 E13
★ 0.0

George's Dark Day

George and the Man with the Yellow Hat view the solar eclipse.

S12 E14
★ 0.0

Leaf Raker

George learns the art of leaf-raking.

S12 E15
★ 0.0

Blowin' in the Wind

Charkie keeps finding George no matter where he hides.

S12 E16
★ 0.0

George's Noisy New Neighbor

A woodpecker has occupied Jumpy's tree.

S12 E17
★ 0.0

Jurassic George

George befriends a baby dinosaur, and the two have so much fun they don't realize they're lost.

S12 E18
★ 0.0

Duck Helper George

George tries to help ducklings find a new home.

S12 E19
★ 0.0

George's New Home

George tries to make a shell home of his own.

S12 E20
★ 0.0

George Gets the Hiccups

George searches for a cure for his hiccups.

S12 E21
★ 0.0

The Trash Cam

Something has been getting into their garbage.

S12 E22
★ 0.0

Lost & Found

George and Hundley return "Lost and Found" items.

S12 E23
★ 0.0

George in His Own Backyard

George's prized golden marble goes missing.

S12 E24
★ 0.0

The Great Treehouse Hoist

George and Allie invent some creative systems for getting supplies up to the treehouse.

S12 E25
★ 0.0

Window Dressing

George discovers a recreated room set from his favorite, new book in the window of Mabel's department store

S13 E1
★ 0.0

Camp George

George recreates a summer camp experience for Marco.

S13 E2
★ 0.0

Hoop Dupe

George discovers hula hoops can be musical.

S13 E3
★ 0.0

A Good Yarn

A scarf Mrs. Renkins knit for MYH is ruined.

S13 E4
★ 0.0

Snow Monkey

George and MYH enjoy a snowy cabin getaway.

S13 E5
★ 0.0

Basic Training

George visits Mr. Quint's model train set.

S13 E6
★ 0.0

A Winder-er Wonderland

George is blown away by the professor's wind farm.

S13 E7
★ 0.0

Twain a Fence and Hard Place

George helps Bill with fence painting.

S13 E8
★ 0.0

Loafing Around

George and MYH try to bake bread from scratch.

S13 E9
★ 0.0

Spelunky Monkey

George and MYH go spelunking.

S13 E10
★ 0.0

The Dive-In Movie

George invites neighborhood friends to his yard for an outdoor movie.

S13 E11
★ 0.0

Hamster

George helps Marco take care of his new hamster.

S13 E12
★ 0.0

Sleepers

George learns how to get a good night's rest.

S13 E13
★ 0.0

Bee Like Me

George dresses up like a bee and acts like one too.

S13 E14
★ 0.0

To the Lighthouse

George explores a lighthouse during a storm.

S13 E15
★ 0.0

George's Little Library

George makes a little library to share books.

S13 E16
★ 0.0

Monkeys of a Feather

George helps Compass fly south for the winter.

S13 E17
★ 0.0

Plastics

George learns how to reduce, reuse and recycle plastic.

S13 E18
★ 0.0

Hide and Go Sheep

George, Bill, and Allie play hide-and-seek.

S13 E19
★ 0.0

Water Ski-Daddle

George and Allie try to water ski in a kiddie pool.

S13 E20
★ 0.0

The Greenhouse Effect

George creates a garden to help Chef Pisghetti.

S13 E21
★ 0.0

Raisins

George dries grapes in the sun to create raisins.

S13 E22
★ 0.0

A Bedtime Story for Compass

George writes a story to help Compass sleep.

S13 E23
★ 0.0

Mush

George learns how to steer a dogsled team to rescue MYH.

S13 E24
★ 0.0

Puppets in the Park

George discovers giant puppets.

S13 E25
★ 0.0

Prints of a Monkey

George uses fingerprints to find a missing museum artifact.

S14 E1
★ 0.0

George Makes Pizza

George competes in a make-your-own-pizza party.

S14 E2
★ 0.0

Ladybugs!

George helps with a vegetable garden.

S14 E3
★ 0.0

A Pig, a Pup and a Monkey

George and Hamilton dogsit a puppy named Peaches.

S14 E4
★ 0.0

Y'Orchid-ding Me?

George takes care of his orchid.

S14 E5
★ 0.0

Monkey Hill

George and Steve sled in Endless Park.

S14 E6
★ 0.0

Ready, Set, Flamin-go!

George embarks on a flock-counting expedition in the tropics.

S14 E7
★ 0.0

George of the Desert

George hikes in the desert with his friends.

S14 E8
★ 0.0

The Texture Game

George discovers textures.

S14 E9
★ 0.0

The Sounds of George

George helps Chef Pisghetti relax.

S14 E10
★ 0.0

Better Butterflying

George helps Mrs. Quint with her butterfly tagging project.

S14 E11
★ 0.0

The Tale of the Frightening Flapjacks

George and the Man with the Yellow Hat make a jack-o-lantern.

S14 E12
★ 0.0

Happy Yello-Ween

George and Allie trick-or-treat.

S14 E13
★ 0.0

Dolphin with the Yellow Hat

George loses the Man with the Yellow Hat's hat.

S14 E14
★ 0.0

Dog's Day Off

George helps Hudley build his confidence.

S14 E15
★ 0.0

Mule Feathers

George and the Man with the Yellow Hat farm-sit for the Renkins.

S14 E16
★ 0.0

George Serves It Up

George helps Chef Pisghetti.

S14 E17
★ 0.0

Monkey Parade

George helps Big John fix his parade float.

S14 E18
★ 0.0

George and Allie's Pet Hotel

George finds their neighbor's house turned into a hotel.

S14 E19
★ 0.0

George in the Doghouse

George makes Hundley a doghouse in the yard.

S14 E20
★ 0.0

Time Is Puzzling

George learns how to tell time.

S14 E21
★ 0.0

Aiming for the Stars

George learns about constellations.

S14 E22
★ 0.0

George vs. the Volcano

George helps Marco build a volcano for show-and-tell at school.

S14 E23
★ 0.0

In Case of Emergency

George is dying to push an emergency button.

S14 E24
★ 0.0

George's BFF

George spends the night at a prairie nature center.

S14 E25
★ 0.0

George's Geode Jamboree

George starts his rock collection.

S15 E1
★ 0.0

George Gets Slimed

George makes homemade slime like a slug.

S15 E2
★ 0.0

Seesaw Saturday

George and Allie find a tippy thing on the Renkins farm.

S15 E3
★ 0.0

Curious George and the Lost Puppy

George helps watch the puppies at an adoption fair, but one escapes.

S15 E4
★ 0.0

Gnocchi's Purr-fect Day

Gnocchi is injured.

S15 E5
★ 0.0

A Knight to Remember

George spends the day at a Renaissance fair, wears armor, rides a pony and saves his friend.

S15 E6
★ 0.0

Locked Out

George is locked out and needs a key.

S15 E7
★ 0.0

Bark Suit

George collects bark and a beetle who needs to be returned.

S15 E8
★ 0.0

Count on George to Deliver

While delivering boxes of Sprouts bars, George loses one.

S15 E9
★ 0.0

The Baby Elephant

George cares for a baby elephant in Kenya.

S15 E10
★ 0.0

Leaf It to George

George and Allie worry that snow will ruin their campout.

S15 E11
★ 0.0

Cutting Hedge Technology

George creates his own topiary garden.

S15 E12
★ 0.0

Bonus Day

George has a busy day planned on leap year.

S15 E13
★ 0.0

Understudy George

George is an understudy and wants to play all the roles.

S15 E14
★ 0.0

Hawaii

George visits Hawaii, gets lost, sees amazing flora and fauna and uses it all to get home.

S15 E15
★ 0.0

Sneaky Shadow

George uses shadow puppets to help Allie.

S15 E16
★ 0.0

Peddlers

Old-fashioned gadgets inspire George to make his own.

S15 E17
★ 0.0

Chef Rides a Bike

Chef learns how to ride a bike for a birthday surprise.

S15 E18
★ 0.0

Face Painting

George paints a big portrait on his house.

S15 E19
★ 0.0

Monkey Mechanic

Mechanic George helps Marco and Lorelai.

S15 E20
★ 0.0

Seahorses and Wee Horses

Uncle Tam shares his favorite animal, the seahorse.

S15 E21
★ 0.0

George Bowls a Hole in One

George, Steve and Betsy combine golf and bowling.

S15 E22
★ 0.0

Virtuoso George

George tries to build a piano.

S15 E23
★ 0.0

Country in the City

George brings the country to the city.

S15 E24
★ 0.0

Stinky Cheese

George makes his own stinky cheese.

S15 E25
★ 0.0

George and the Rain

George learns about rain's journey from sky to faucet.

Season Average Rating Episodes Best Episode Worst Episode Rating Range
1 ★ 8.1 1
★ 8.1 Curious George Flies a Kite
★ 8.1 Curious George Flies a Kite
6 ★ 6.7 1
★ 6.7 Auctioneer George
★ 6.7 Auctioneer George