Discover the best and most memorable episodes of Dark Matter, from fan favorites to critically acclaimed moments. Explore detailed ratings, episode summaries, and visualize how the show's quality evolved over time.
The six-person crew of a derelict spaceship awakens from stasis in the farthest reaches of space. Their memories wiped clean, they have no recollection of who they are or how they got on board. The only clue to their identities is a cargo bay full of weaponry and a destination: a remote mining colony that is about to become a war zone. With no idea whose side they are on, they face a deadly decision. Will these amnesiacs turn their backs on history, or will their pasts catch up with them?
The six-person crew of a derelict spaceship awakens from stasis in the farthest reaches of space. Their memories wiped clean, they have no recollection of who they are or how they got on board. The only clue to their identities is a cargo bay full of weaponry and a destination: a remote mining colony that is about to become a war zone. With no idea whose side they are on, they face a deadly decision. Will these amnesiacs turn their backs on history, or will their pasts catch up with them?
Imprisoned in Hyperion-8, the crew must negotiate attempted assassinations, extraditions, and behind-the-scenes machinations as they plot their escape.
The crew come to terms with revelations about their respective pasts and face the dilemma of helping the miners against insurmountable odds or abandoning them to certain death.
The crew are hired by their handler to salvage a seemingly deserted space freighter, a reclaim op that appears to be straightforward until a deadly cargo is uncovered and they are forced to fight for their lives.
A spaceship crew awaken from stasis with no memory of their mission or their identities, but once they reach their destination, a mining colony, they begin to look for answers while working together to survive.
Sabotage is suspected and the onboard paranoia surges when the ship mysteriously veers off course. To bring the systems back online, a perilous spacewalk is required. At the same time, Five makes a shocking discovery.
Four abandons the ship to embark on a reckless mission to reclaim his past and the crew are left wondering whether they should rescue him or let fate run its deadly course.
The past comes back to haunt members of the crew during a stopover at a space station, during which Four makes a stunning discovery, while Two and Five learn that some games of chance come with surprising risks. Elsewhere, Six receives some unwanted attention at a local clinic; and One and Three's attempts to sell the weapons in their cargo hold lands them at a dangerous disadvantage.
A spaceship crew awaken from stasis with no memory of their mission or their identities, but once they reach their destination, a mining colony, they begin to look for answers while working together to survive.
The crew come to terms with revelations about their respective pasts and face the dilemma of helping the miners against insurmountable odds or abandoning them to certain death.
Sabotage is suspected and the onboard paranoia surges when the ship mysteriously veers off course. To bring the systems back online, a perilous spacewalk is required. At the same time, Five makes a shocking discovery.
The past comes back to haunt members of the crew during a stopover at a space station, during which Four makes a stunning discovery, while Two and Five learn that some games of chance come with surprising risks. Elsewhere, Six receives some unwanted attention at a local clinic; and One and Three's attempts to sell the weapons in their cargo hold lands them at a dangerous disadvantage.
The crew are hired by their handler to salvage a seemingly deserted space freighter, a reclaim op that appears to be straightforward until a deadly cargo is uncovered and they are forced to fight for their lives.
Chemical hypnosis and the ship's neural link are used to explore the memories secreted away in Five's subconscious, during which she uncovers the dark truth about Four and Six's violent pasts. She also learns about the circumstances that landed her on the ship and gains some insight into the idyllic childhood of a mysterious little boy.
The crew finally gain access to the secret room in the ship's underbelly and among the items they find inside are a sunny android and a desperately ill woman who reveals a connection to Three.
The crew stop at a space station to refuel and rest, but Six has a different agenda, which has to do with revenge. Meanwhile, One is taken aback by an unwelcome revelation.
Four abandons the ship to embark on a reckless mission to reclaim his past and the crew are left wondering whether they should rescue him or let fate run its deadly course.
Imprisoned in Hyperion-8, the crew must negotiate attempted assassinations, extraditions, and behind-the-scenes machinations as they plot their escape.
The scattered survivors of EOS-7 battle to regroup amidst the backdrop of corporate war. Ryo Ishida, now emperor of Zairon, makes an enemy of his former allies, while the past comes back to haunt the crew of the Raza.
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