Critical Role poster
★ 9.1
Critical Role poster

Overall Rating

★ 9.1
S1 E1
#1
★ 0.0

Arrival at Kraghammer

Vox Machina arrives at the cavernous underground city of Kraghammer intent on rescuing a missing halfling paladin. They sample the culture of the city and find themselves coming face-to-face with the horrors coming from beneath the city...

S1 E2
#2
★ 0.0

Into the Greyspine Mines

Vox Machina makes a deal with Nostoc Greyspine to put an end to the darkness now rising up from the bowels of the earth. The party gears up and makes their way into Kraghammer's mine, beginning a miles-long trek down into the veins of Khaloor.

S1 E3
#3
★ 0.0

Strange Bedfellows

After saving Grog, the party comes across a duergar war camp controlled by a mind flayer. After a failed initial attack, Vex'ahlia and Keyleth find a powerful and unlikely ally.

S1 E4
#4
★ 0.0

Attack on the Duergar Warcamp

Vox Machina forms a tentative alliance with an illithid outcast, named Clarota, deep inside the caverns under Kraghammer. The heroes devise a plan and fly themselves down to the center of the enemy's war camp to chance a risky assassination attempt on a creature that could easily break their wills with a glance.

S1 E5
#5
★ 0.0

The Trick about Falling

Having successfully slain a dangerous illithid and its dwarven general, Vox Machina finds themselves surrounded by a small army of duergar. Barely escaping with their lives, they press forward, quickly realizing their path is growing more dangerous with every step into the darkness.

S1 E6
#6
★ 0.0

Breaching the Emberhold

Vox Machina and Clarota continue to wind their way ever downward, eventually reaching the duergar fortress of Emberhold. With a little dash of gnomic derring-do, the group sneaks in through a secret entrance to begin searching for the captive Lady Kima of Vord.​

S1 E7
#7
★ 0.0

The Throne Room

With an uneasy agreement struck between Lady Kima of Vord and Clarota, Vox Machina quietly begins a search of Emberhold. Lady Kima means to strike a blow against their unseen enemy by cutting off the head of K'Varn's military forces, but the ensuing battle may come at a price...

S1 E8
#8
★ 0.0

Glass and Bone

Vox Machina, broken and battered, struggles to survive after a catastrophic battle with the duergar king and queen. Relying on Vex'ahlia's knowledge of the Underdark and her skill at tracking prey, the weary adventurers press on into the depths only to come across a perilous sea of bone and glass...

S1 E9
#9
★ 0.0

Yug'Voril Uncovered

Vox Machina battles the duergar queen, Ulara, before she can make a thrall of Grog. Keyleth and Lady Kima settle their differences, Vax'ildan encourages the druid that she is not alone, and the party makes their way to the illithid colony of Yug'Voril.

S1 E10
#10
★ 0.0

K'Varn Revealed

After encountering a menagerie of trouble, Vox Machina looks into a cavern alcove and discovers the veil between planes that K'Varn stepped through to gain entrance to Yug'Voril. Making their way forward, Keyleth performs a Scrying ritual on the being himself, and discovers his true identity...

S1 E1
★ 0.0

Arrival at Kraghammer

Vox Machina arrives at the cavernous underground city of Kraghammer intent on rescuing a missing halfling paladin. They sample the culture of the city and find themselves coming face-to-face with the horrors coming from beneath the city...

S1 E2
★ 0.0

Into the Greyspine Mines

Vox Machina makes a deal with Nostoc Greyspine to put an end to the darkness now rising up from the bowels of the earth. The party gears up and makes their way into Kraghammer's mine, beginning a miles-long trek down into the veins of Khaloor.

S1 E3
★ 0.0

Strange Bedfellows

After saving Grog, the party comes across a duergar war camp controlled by a mind flayer. After a failed initial attack, Vex'ahlia and Keyleth find a powerful and unlikely ally.

S1 E4
★ 0.0

Attack on the Duergar Warcamp

Vox Machina forms a tentative alliance with an illithid outcast, named Clarota, deep inside the caverns under Kraghammer. The heroes devise a plan and fly themselves down to the center of the enemy's war camp to chance a risky assassination attempt on a creature that could easily break their wills with a glance.

S1 E5
★ 0.0

The Trick about Falling

Having successfully slain a dangerous illithid and its dwarven general, Vox Machina finds themselves surrounded by a small army of duergar. Barely escaping with their lives, they press forward, quickly realizing their path is growing more dangerous with every step into the darkness.

S1 E6
★ 0.0

Breaching the Emberhold

Vox Machina and Clarota continue to wind their way ever downward, eventually reaching the duergar fortress of Emberhold. With a little dash of gnomic derring-do, the group sneaks in through a secret entrance to begin searching for the captive Lady Kima of Vord.​

S1 E7
★ 0.0

The Throne Room

With an uneasy agreement struck between Lady Kima of Vord and Clarota, Vox Machina quietly begins a search of Emberhold. Lady Kima means to strike a blow against their unseen enemy by cutting off the head of K'Varn's military forces, but the ensuing battle may come at a price...

S1 E8
★ 0.0

Glass and Bone

Vox Machina, broken and battered, struggles to survive after a catastrophic battle with the duergar king and queen. Relying on Vex'ahlia's knowledge of the Underdark and her skill at tracking prey, the weary adventurers press on into the depths only to come across a perilous sea of bone and glass...

S1 E9
★ 0.0

Yug'Voril Uncovered

Vox Machina battles the duergar queen, Ulara, before she can make a thrall of Grog. Keyleth and Lady Kima settle their differences, Vax'ildan encourages the druid that she is not alone, and the party makes their way to the illithid colony of Yug'Voril.

S1 E10
★ 0.0

K'Varn Revealed

After encountering a menagerie of trouble, Vox Machina looks into a cavern alcove and discovers the veil between planes that K'Varn stepped through to gain entrance to Yug'Voril. Making their way forward, Keyleth performs a Scrying ritual on the being himself, and discovers his true identity...

S1 E11
★ 0.0

The Temple Showdown

Vox Machina and their allies commence their assault on K'Varn's temple. Who will survive this grueling battle?​

S1 E12
★ 0.0

Dungeons & Dragons Campaign Tips

S1 E13
★ 0.0

Escape from the Underdark

With K'Varn killed and the dread god Orcus's machinations put to an end, the party struggles with what to do next. Before a decision can be reached, several illithid glide into the chamber of the elder brain, and victory quickly yields to impending doom as Vox Machina struggles to escape the city alive...

S1 E14
★ 0.0

Shopping and Shipping

After allowing themselves a single night's rest back in the city of Emon, the members of Vox Machina set out for their meeting with Sovereign Uriel Tal'Dorei II and the Tal'Dorei Council. Once the Council learns of the Horn of Orcus, a course of action is eventually decided upon, and the party then heads out into the city to gear up for the mission at hand.

S1 E15
★ 0.0

Skyward

With the arrival of the envoys of Bahamut and the holy container in which to transport the evil Horn of Orcus, Vox Machina prepares to travel to the distant and ancient city of Vasselheim.

S1 E16
★ 0.0

Enter Vasselheim

As Vox Machina completes the journey across the Ozmit Sea, Lady Kima of Vord arrives and prepares the group for the culture shock awaiting them in Othanzia's capital city of Vasselheim.

S1 E17
★ 0.0

Hubris

Parting ways with one of their members, Vox Machina is now adrift in a strange and unfamiliar city. After Grog dukes it out in a fighting pit, Vox Machina rushes to help against an attacking beast outside the city, which ends up setting a chain of events in motion.

S1 E18
★ 0.0

Trial of the Take (1)

With Vox Machina now split, Scanlan, Percy, Vex'ahlia, and Grog find themselves teaming up with an unlikely duo assigned by Huntmaster Vanessa Cyndrial of the Slayer's Take guild. The task at hand: ridding the wilds around Vasselheim of a troublesome white dragon past the frost-harried north of the Vesper Timberland...

S1 E19
★ 0.0

Trial of the Take (2)

Scanlan, Percy, Vex'ahlia, and Grog continue their quest with Lyra and Zahra to hunt Rimefang, an adult white dragon who was pursued by previous bands of veteran adventurers from the Slayer's Take who never returned! Is this a suicide mission or a true test of will?

S1 E21
★ 0.0

Trial of the Take (4)

Keyleth, Vax'ildan, and Tiberius, joined by Kashaw and Thorbir from the Slayer's Take, make their way down into the tunnels beneath the Velvet Cabaret, pursuing their mercurial prey. The path is far from easy, but after surmounting a handful of harrowing obstacles, Thorbir leads the hunting party into the hidden lair of the elusive rakshasa...

S1 E22
★ 0.0

Aramente to Pyrah

With their trials behind them, the members of Vox Machina reunite within the walls of the Slayer's Take. Newly marked and happily reunited, the group decides to set out for Pyrah to find the Fire Ashari, escorting Keyleth on the next leg of her Aramenté.

S1 E23
★ 0.0

The Rematch

As Vox Machina prepares for the return to Emon, Grog demands a rematch against Kern to regain his honor. After some final errands, the party returns home to Greyskull Keep and a fan outside their home, but there's no time to rest with bad news on the horizon...

S1 E24
★ 0.0

The Feast

With the Briarwoods coming to Emon, Percy reveals the full tale of how they slaughtered his family and seized control of Whitestone. Vox Machina has just one week to prepare for a diplomatic feast between the Tal'Dorei Council and the sinister and mysterious Lord and Lady Briarwood...

S1 E25
★ 0.0

Crimson Diplomacy

Vax'ildan finds himself alone in the clutches of the villainous Briarwoods! While the party rushes in to save him, they are joined by a mysterious tiefling named Lillith Daturai, a powerful wizard on the run from bounty hunters. Can Vox Machina save both Vax and Lillith from their grim fates?

S2 E1
★ 0.0

Curious Beginnings

In Wildemount, seven adventurers coalesce in a tavern before finding themselves drawn to a mysterious circus.

S2 E2
★ 0.0

A Show of Scrutiny

The newly formed party delves into their own investigation of the events at the carnival, while still wondering if they can trust the company they've found themselves in.

S2 E3
★ 0.0

The Midnight Chase

The party searches for the devil toad in an attempt to clear their name, finding themselves on a haunted island in the middle of the Ustaloch.

S2 E4
★ 0.0

Disparate Pieces

The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past.

S2 E5
★ 0.0

The Open Road

The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.

S2 E6
★ 0.0

The Howling Mines

The group questions the crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.

S2 E7
★ 0.0

Hush

The group plunges deeper into the gnoll mines, coming across an unexpected ally (guest Khary Payton), and wandering into a nest of dangers.

S2 E8
★ 0.0

The Gates of Zadash

The group decides upon a name and leaves Alfield, heading back on the open road to Zadash... though not without having to deal with the dangers of the road.

S2 E9
★ 0.0

Steam and Conversation

The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.

S2 E10
★ 0.0

Waste and Webs

The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard...

S2 E11
★ 0.0

Zemnian Nights

The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government...

S2 E12
★ 0.0

Midnight Espionage

Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital...

S2 E13
★ 0.0

Lost & Found

The Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team.

S2 E14
★ 0.0

Fleeting Memories

The Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to confront and explain his own past.

S2 E15
★ 0.0

Where The River Goes

Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets.

S2 E16
★ 0.0

A Favor in Kind

The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns.

S2 E17
★ 0.0

Harvest Close

The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit.

S2 E18
★ 0.0

Whispers of War

The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire.

S2 E19
★ 0.0

The Gentleman's Path

The Mighty Nein find themselves facing multiple choices as to their next actions and alliance.

S2 E20
★ 0.0

Labenda Awaits

As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp.

S2 E21
★ 0.0

Stalker in the Swamp

A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate The Gentleman's mysterious safe house.

S2 E22
★ 0.0

Lost Treasures

The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for The Gentleman...

S2 E23
★ 0.0

Have Bird, Will Travel

After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...

S2 E24
★ 0.0

The Hour of Honor

Several members of the Mighty Nein find their pockets picked the morning following a drinking competition.

S2 E25
★ 0.0

Divergent Paths

The Mighty Nein face a killer Clockwork Warden in the Gearhole Prison.

S3 E1
★ 0.0

The Draw of Destiny

Disparate souls collide in the mountain spires of Jrusar when three different groups of adventurers meet during a battle against an unusual array of enemies...

S3 E2
★ 0.0

Trial by Firelight

The three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross...

S3 E3
★ 0.0

The Trail and the Toll

While investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much more dangerous than they anticipated, with lasting consequences...

S3 E4
★ 0.0

On the Trail of a Killer

Determined to avenge a tragic loss, the group takes to the streets in search of answers, but their probing into Jrusar's secrets could have dangerous ramifications...

S3 E5
★ 0.0

The Threat Between the Walls

After stumbling into a literal den of thieves, the group picks up their quarry’s trail and seek the end of the thread they’ve pulled…

S3 E6
★ 0.0

Growing Bonds and Teasing Threads

The group celebrates their success by getting to know each other better and looking into the background of Orym's contact in the city, but the past is following one of them closely...

S3 E7
★ 0.0

Behind the Curtain

After a performance goes slightly awry, the group begins investigating the strange disappearances that have all taken place in and around the Dreamscape Theater...

S3 E8
★ 0.0

A Woodworker's Quandary

The group gets to know a very unusual new friend who requests their help in a missing person's case while Dorian receives some unwelcome tidings from a beloved family member...

S3 E9
★ 0.0

Thicker Grows the Meal and Plot

The group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger reports about the man they're looking for...

S3 E10
★ 0.0

Ghosts, Dates, and Darker Fates

After a successful but interrupted burglary, the party splits in order to follow leads, go on a date, and investigate the machinations of the mysterious Nightmare King...

S3 E11
★ 0.0

Chasing Nightmares

The group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only questions to an increasingly perplexing puzzle...

S3 E12
★ 0.0

Make It Fashion

The group readies themselves for the ball while beginning to piece together a cryptic puzzle of criss-crossing threads of fate...

S3 E13
★ 0.0

A Dance of Deception

With a heist somewhat planned, the group attends the masquerade ball but have trouble keeping a low profile as various complications arise...

S3 E14
★ 0.0

In Too Deep

The ball takes several unexpected twists and turns when dancing shifts to fighting and fighting shifts to fleeing...

S3 E15
★ 0.0

The Tunnels Below

Bells Hells awaken to the repercussions of their antics at the ball, but the unwanted attention of certain parties could be the key to unraveling some of Jrusar’s mysteries…

S3 E16
★ 0.0

The Shade Mother

With a new alliance made, Bells Hells discover an unsettling entity within the mines beneath the city whose terrors are more potent than any of them bargained for...

S3 E17
★ 0.0

Heart-to-Heartmoor

With a strange job to take and stranger mysteries to chase, Bells Hells prepares for their journey into the Oderan Wilds while opening up about their lives and their secrets...

S3 E18
★ 0.0

A Hungry Jungle

While traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creature intent on devouring them whole...

S3 E19
★ 0.0

Omens Above

Newly arrived in the Heartmoor Hamlet, Bells Hells seek answers to long-sought questions and prepare for the midnight museum heist...

S3 E20
★ 0.0

Breaking and Entering...

With the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected dangers as they venture deeper into the vault...

S3 E21
★ 0.0

Fight at the Museum...

Bells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable foes...

S3 E22
★ 0.0

Promise and Potential

Now returned to Jrusar, Bells Hells meet with old and new allies to catch up on the city news and determine their next mission...

S3 E23
★ 0.0

To The Skies

Bells Hells finish their business in Jrusar and take to the skies on The Silver Sun skyship, where wonders and dangers lurk among the clouds…

S3 E24
★ 0.0

The Hellcatch Valley

Bells Hells’ fantastical flight takes them to the lawless town of Bassuras, where danger, deception, and delight lurk behind every corner…

S3 E25
★ 0.0

A Taste of Tal'Dorei

Bells Hells explore Bassuras and the Paragon's Call stronghold while getting to know their new friend Dusk, whose past strangely intersects with one of their own...

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