Discover the best and most memorable episodes of LEGO DREAMZzz, from fan favorites to critically acclaimed moments. Explore detailed ratings, episode summaries, and visualize how the show's quality evolved over time.
A group of kids join a secret agency where they learn to use the power of imagination to journey into the Dream World and create fantastic creations in order to help sleeping children being terrorized by the evil Nightmare King who is bent on conquering the Dream World and invading the Waking World.
A group of kids join a secret agency where they learn to use the power of imagination to journey into the Dream World and create fantastic creations in order to help sleeping children being terrorized by the evil Nightmare King who is bent on conquering the Dream World and invading the Waking World.
Mateo and Izzie's dream becomes reality when Z-Blob, a comic book hero, comes alive. But when Cooper gets trapped by Dream World creatures, they discover real-world consequences for their dreams.
Mateo and his friends must defeat a giant sand guardian and enter the Dream Forge before the Grimions destroy it, but when there’s a dreamer in need, the kids must choose.
Mateo and his friends enlist the help of Zoey and her abilities to manipulate time. Mr. Oz and Albert defend the forge from a nightmare storm while the kids enter the forge and face their greatest fears.
The search for the Sandman leads the Dream Chasers to Pillows Peak, but the Nightmare King is alerted to their ocation and begins an assault on the mountain.
Mateo and Izzie's dream becomes reality when Z-Blob, a comic book hero, comes alive. But when Cooper gets trapped by Dream World creatures, they discover real-world consequences for their dreams.
Mateo and his friends must defeat a giant sand guardian and enter the Dream Forge before the Grimions destroy it, but when there’s a dreamer in need, the kids must choose.
Mateo and his friends enlist the help of Zoey and her abilities to manipulate time. Mr. Oz and Albert defend the forge from a nightmare storm while the kids enter the forge and face their greatest fears.
The search for the Sandman leads the Dream Chasers to Pillows Peak, but the Nightmare King is alerted to their ocation and begins an assault on the mountain.
Missing Z-Blob, Mateo tries to free him to the neglect of his dream chaser duties while the team wrestles with an incursion case and a flock of unusual ravens ignites Izzie's suspicions.
Oz takes the dream chasers to Castle Nocturnia to meet Grand Inspector Royce. Zoey heads to the Grim Realm to confront the Night Hunter and the rest of the team consults the enigmatic Sandman.
When the Murky Realm disappears, a student's intense daydream results in dangerous sirens and the dream chasers must keep hapless students and teachers safe as Mateo faces pressure to meet his dad's new girlfriend.
The dream chasers go after their missing memories and the dream chasers try find the Never Witch's hide-out while Phil covers for them at Castle Nocturnia.
With realms going missing, the dream chasers want to skip training for R.E.M. trials while Zoey's haunted by her most painful memories and Mateo continues to only dream craft Z-Blob-related items.
The team find the Crown of Control quite easily when they meet the King of the Creatures, but they realise that extracting it back to Brooklyn is much harder.
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