Discover the best and most memorable episodes of Batwheels, from fan favorites to critically acclaimed moments. Explore detailed ratings, episode summaries, and visualize how the show's quality evolved over time.
The Batwheels are a team of sentient super-powered crimefighting vehicles that help Batman, Robin and Batgirl—as well as a host of additional DC Super Heroes—keep Gotham City safe. Created only recently by the Batcomputer, our mechanized heroes must navigate the growing pains of being a newly formed super-team as well as the growing pains that come with just being a kid.
The Batwheels are a team of sentient super-powered crimefighting vehicles that help Batman, Robin and Batgirl—as well as a host of additional DC Super Heroes—keep Gotham City safe. Created only recently by the Batcomputer, our mechanized heroes must navigate the growing pains of being a newly formed super-team as well as the growing pains that come with just being a kid.
Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.
Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He's too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans.
To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks!
Bam must learn to adapt and try something new as he's tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him.
When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to emsure the race is won the right way, fair and square !
Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime.
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird's beach day plans, Bam helps him realize that even though things didn't go exactly as planned, they still had a great day!
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard. Can Bibi get free in time to unmask the imposter and save the day?
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman - and the mission - are suddenly in danger!
After snagging an ultra-fuel-cell upgrade, Penguin's Ducky Boat suddenly becomes the fastest vehicle in Gotham City. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!
When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote - except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump!
After Jestah's insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.
Frustrated by the Batwheels' holiday distractions, Batwing decides to "go solo" to thwart Mr. Freeze's evil Christmas-time plot. But Batwing soon realizes how hard it is to stop Mr. Freeze on her own!
After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.
The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?
When Batman, Robin, and Batgirl are captured, the Batcomputer brings the Bat-Vehicles to life. The newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom – all without Batman’s help!
After snagging an ultra-fuel-cell upgrade, Penguin's Ducky Boat suddenly becomes the fastest vehicle in Gotham City. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!
When Buff befriends Mr. Freeze's snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a "bad guy... " so Buff sets out to change their minds.
After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote - except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump!
When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker's van is too dangerous! When Bam discovers that Redbird secretly tagged along, he's upset... until Redbird bails him out of a tight spot.
After Jestah's insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.
Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman - and the mission - are suddenly in danger!
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird's beach day plans, Bam helps him realize that even though things didn't go exactly as planned, they still had a great day!
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.
When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
Frustrated by the Batwheels' holiday distractions, Batwing decides to "go solo" to thwart Mr. Freeze's evil Christmas-time plot. But Batwing soon realizes how hard it is to stop Mr. Freeze on her own!
Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.
Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard. Can Bibi get free in time to unmask the imposter and save the day?
When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to emsure the race is won the right way, fair and square !
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel if he can convince her to stop playing long enough to focus on their mission!
Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.
When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him.
Bam must learn to adapt and try something new as he's tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him.
Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime.
Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He's too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans.
To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks!
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